Armour Class: Difference between revisions

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156 bytes added ,  18 December 2023
→‎Formulas: Added Dexterity modifiers to unarmoured defense calculations, and a † footnote to denote the armor-exclusive nature of such calculations
m (removed "shield bonus" from Unarmoured Defence (Monk))
(→‎Formulas: Added Dexterity modifiers to unarmoured defense calculations, and a † footnote to denote the armor-exclusive nature of such calculations)
Line 18: Line 18:


{{SAI|Unarmoured Defence (Barbarian)}}:
{{SAI|Unarmoured Defence (Barbarian)}}:
: {{InfoBlob|10 + Constitution modifier† + shield bonus + other bonuses and penalties}}
: {{InfoBlob|10 + Constitution modifier† + Dexterity modifier + shield bonus + other bonuses and penalties}}


{{SAI|Unarmoured Defence (Monk)}}:
{{SAI|Unarmoured Defence (Monk)}}:
: {{InfoBlob|10 + Wisdom modifier† + other bonuses and penalties}}
: {{InfoBlob|10 + Wisdom modifier† + Dexterity modifier + other bonuses and penalties}}


== Math ==
== Math ==
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== Footnotes ==
== Footnotes ==
{{notelist}}
{{notelist}}† Modifiers are only factored in to Armour Class if *no* armor is worn in the chest, hands, helm, or boots slots.{{NavGameplay}}
{{NavGameplay}}


[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
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