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'''Actions''' are [[features]] that can be activated in or out of combat. Creatures expend one of three [[resources]] to use actions: {{action}}, {{action|bonus}} and {{action|reaction}}.
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| description = Actions are things a creature can do on their turn in Baldur's Gate 3.
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'''Actions''' are things a creature can do on their turn in ''Baldur's Gate 3''. Some actions are available to all creatures, whereas others become available through [[features]] or [[equipment]].


All creatures have 1 charge of each of the three resources that recharge at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]].
Actions are generally taken in order to deal [[damage]] or inflict harmful [[Conditions|conditions]], but they can also be taken to [[healing|heal]] or aid allies.


; Situational actions
== Resources ==
Creatures take actions in [[turn-based mode]] by expending one of two [[resources]]: {{SmallIcon|Action Icon.png}} Action and {{SmallIcon|Bonus Action Icon.png}} Bonus action.
 
An additional resource – {{SmallIcon|Reaction Icon.png}} Reaction – is used to take conditional [[Reactions|reactions]] on another creature's turn.
 
All creatures have 1 charge of each of the three resources that recharges at the beginning of each turn, but additional charges can be gained from [[Sources of additional actions|various sources]].
 
=== Exceptions ===
; Additional actions : Actions that allow a creature to take an {{em|additional}} action per turn – such as {{SAI|Action Surge}} – {{em|do not}} consume the resource they provide.
; Free attacks : classes that have the {{SAI|Extra Attack}} feature can take an additional free Attack action on their turn after taking an Attack action, without expending an {{SmallIcon|Action Icon.png}} Action resource.
 
== Situational actions ==
A less common type of action is a ''situational action''. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is [[Forced Manoeuvre]] as a result of [[Manoeuvring Attack (Melee)]].
A less common type of action is a ''situational action''. These unlock as a result of another ability, feature, or condition. It remains at the side of the character's hotbar until the conditions creating it expire. One such example is [[Forced Manoeuvre]] as a result of [[Manoeuvring Attack (Melee)]].


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