Modding:Coding An Item: Difference between revisions

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     <attribute id="Name" type="LSString" value="Generated/Public/MySweetMod/Assets/MSW_CoolCirclet_NM" /> The name is never referenced anywhere else but try to keep it unique.
     <attribute id="Name" type="LSString" value="Generated/Public/MySweetMod/Assets/MSW_CoolCirclet_NM" /> The name is never referenced anywhere else but try to keep it unique.
     <attribute id="ID" type="FixedString" value="00000000000000NM" /> This
     <attribute id="ID" type="FixedString" value="00000000000000NM" /> This
     <attribute id="SourceFile" type="LSString" value="Generated/Public/LathanderArmory/Assets/MSW_CoolCirclet_NM.DDS" /> Capitalisation is IMPORTANT. Make sure your is not named MSW_CoolCirclet_NM.dds or it won't load.
     <attribute id="SourceFile" type="LSString" value="Generated/Public/MySweetMod/Assets/MSW_CoolCirclet_NM.DDS" /> Capitalisation is IMPORTANT. Make sure your is not named MSW_CoolCirclet_NM.dds or it won't load.
     <attribute id="Format" type="uint32" value="64" />  
     <attribute id="Format" type="uint32" value="64" />  
     <attribute id="Width" type="int32" value="1024" /> These dimensions don't need to be exact. I believe if it is smaller than listed, the texture will tile.
     <attribute id="Width" type="int32" value="1024" /> These dimensions don't need to be exact. I believe if it is smaller than listed, the texture will tile.

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