Modding:Coding An Item: Difference between revisions

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<div class="nomobile" column-width: "60em2;>
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You have made a mesh for a human man, a circlet. We are going to add it to the game.
You have made a mesh for a human man, a circlet. We are going to add it to the game.
Remember to check your naming conventions for .lsf.lsx files so the multitool correctly converts them, and keep in mind that some lsx files should not be converted to lsf at all.
Remember to check your naming conventions for .lsf.lsx files so the multitool correctly converts them, and keep in mind that some lsx files should not be converted to lsf at all.
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******Assets
******Assets
*******Characters
*******Characters
******** [PAK]_Armor <-- material and mesh LSX for custom outfits and weapons
********[PAK]_Armor <-- material and mesh LSX for custom outfits and weapons
****GUI  
**** GUI  
*****RootTemplates <--- Your Roottemplate lsx goes here. MySweetMod.Lsx
*****RootTemplates <--- Your Roottemplate lsx goes here. MySweetMod.Lsx
*****Stats  
*****Stats  

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