Abilities: Difference between revisions

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Charisma Score Icon.png|[[Charisma]]|link=Charisma
Charisma Score Icon.png|[[Charisma]]|link=Charisma
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{{TOC|limit=3}}
== Overview ==
== Overview ==
Each ability describes a creature's capability in a different area:  
Each ability describes a creature's capability in a different area:  
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The formula used for calculation an ability score's modifier is {{InfoBlob|1=Modifier = (Score − 10) ÷ 2 <small>''(rounded down)''</small>}}.
The formula used for calculation an ability score's modifier is {{InfoBlob|1=Modifier = (Score − 10) ÷ 2 <small>''(rounded down)''</small>}}.
{{AbilityScoreModifierTable}}
{{AbilityScoreModifierTable}}
==== Spellcasting ability ====
{{hatnote|For more information, see [[Spells#Spellcasting_ability_and_proficiency|Spellcasting ability and proficiency]].}}
Every class has an ability that affects their spellcasting, and they add its respective ability score modifier to the attack rolls and [[Difficulty Class]] of their spells.{{note|Racial spells may use their own designated ability. For example, the [[cantrip]] granted during character creation by the [[Elf|elf]] or [[Half-Elf|half-elf]] race always uses Intelligence, regardless of the creature's class.}}
{{table list|
; Intelligence : [[Fighter]], [[Rogue]], [[Wizard]].
; Wisdom : [[Cleric]], [[Druid]], [[Monk]], [[Ranger]].
; Charisma : [[Barbarian]], [[Bard]], [[Paladin]], [[Sorcerer]], [[Warlock]].
}}


=== Overview of abilities ===
=== Overview of abilities ===
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An example of this is the {{SAI|Shove}} action. The creature attempting the Shove rolls Athletics, and the defending creature rolls either Athletics or Acrobatics (the game chooses the Skill with the highest bonus) to contest the Shove. If the attacker's roll is higher than the defender's, the Shove succeeds; otherwise it fails.
An example of this is the {{SAI|Shove}} action. The creature attempting the Shove rolls Athletics, and the defending creature rolls either Athletics or Acrobatics (the game chooses the Skill with the highest bonus) to contest the Shove. If the attacker's roll is higher than the defender's, the Shove succeeds; otherwise it fails.


== Interactions with classes ==
== Improving or reducing ability scores ==
Each class has designated primary and secondary abilities. While these have no particular mechanical significance, they are mentioned in the game's tooltips, and serve as recommendations for players unfamiliar with the rules of the game:
{{table list|
; Strength : [[Barbarian]], [[Fighter]]
; Dexterity : [[Monk]], [[Ranger]], [[Rogue]]
; Intelligence : [[Wizard]]
; Wisdom : [[Cleric]], [[Druid]]
; Charisma : [[Bard]], [[Paladin]], [[Sorcerer]], [[Warlock]]
}}
 
=== Spellcasting ability ===
{{hatnote|For more information, see [[Spells#Spellcasting_ability_and_proficiency|Spellcasting ability and proficiency]].}}
Every class has an ability that affects their spellcasting. These affect the attack rolls and [[Difficulty Class]] of their spells. The primary ability of casters classes always corresponds to their spellcasting ability, with the exception of rangers and classes that gain spellcasting via a subclass class feature.
 
Racial spells may use their own designated ability. For example, the [[cantrip]] granted during character creation by the [[Elf|elf]] or [[Half-Elf|half-elf]] race always uses Intelligence, regardless of the creature's class.
 
== Altering ability scores ==
There are multiple ways of improving or reducing ability scores, either permanently or temporarily.
There are multiple ways of improving or reducing ability scores, either permanently or temporarily.


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==== Ability score reduction ====
==== Ability score reduction ====
Some supernatural or magical effects (like [[Devour Intellect]]) can temporarily drain abilities, reducing one or more of the target's ability scores, potentially to zero. If any score is reduced to zero, the target dies instantly.
Some supernatural or magical effects (like [[Devour Intellect]]) can temporarily drain abilities, reducing one or more of the target's ability scores, potentially to zero. If any score is reduced to zero, the target dies instantly.
== Primary and secondary abilities ==
Each class has designated primary and secondary abilities. While these have no particular mechanical significance, they are mentioned in the game's tooltips, and serve as recommendations for players unfamiliar with the rules of the game:
{{table list|
; Strength : [[Barbarian]], [[Fighter]]
; Dexterity : [[Monk]], [[Ranger]], [[Rogue]]
; Intelligence : [[Wizard]]
; Wisdom : [[Cleric]], [[Druid]]
; Charisma : [[Bard]], [[Paladin]], [[Sorcerer]], [[Warlock]]
}}
The primary ability of casters classes always corresponds to their spellcasting ability, with the exception of rangers and classes that gain spellcasting via a subclass class feature.


== Footnotes ==
== Footnotes ==
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