10,179
editsSpirit Guardians: Difference between revisions
Jump to navigation
Jump to search
Remove up-to-date template.
HiddenDragon (talk | contribs) (Moved warning field) |
(Remove up-to-date template.) |
||
(5 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{hatnote|This page is about the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}} | {{hatnote|This page is about the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}} | ||
{{SpellPage | |||
| name = Spirit Guardians | | name = Spirit Guardians | ||
| image = Spirit Guardians.webp | | image = Spirit Guardians.webp | ||
Line 15: | Line 15: | ||
| summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]]. | | summary = This spell allows spellcasters to call forth spirits to damage nearby targets and slow their [[Movement Speed|Movement]]. | ||
| description = Call forth spirits to protect you. Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | | description = Call forth spirits to protect you. Nearby enemies take {{DamageText|3d8|Radiant}} or {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns. | ||
| warning = Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell. | | warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}} | ||
| cost = action, spell3 | | cost = action, spell3 | ||
| attack roll = | | attack roll = | ||
Line 64: | Line 64: | ||
| higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd. | | higher levels = When the spell is cast using a 4th Level spell slot or higher, damage increases by {{DamageText|1d8|Radiant}} or {{DamageText|1d8|Necrotic}} damage for each spell slot level above 3rd. | ||
| notes = * When {{SAI|Sanctuary}} is cast on a someone currently using {{SAI|Spirit Guardians}}, the {{SAI|Spirit Guardians}} spell ends immediately. | | notes = * When {{SAI|Sanctuary}} is cast on a someone currently using {{SAI|Spirit Guardians}}, the {{SAI|Spirit Guardians}} spell ends immediately. | ||
* Unlike most spells, {{SAI|Spirit Guardians}} will not damage (and thus kill) knocked-out enemies. | |||
* The incantation for Spirit Guardians is '''Ira et Dolor''', Latin for "anger and pain". | |||
| video = | | video = | ||
}} | }} | ||
Line 69: | Line 71: | ||
== External Links == | == External Links == | ||
* {{FRWiki|Spirit guardians|long}} | * {{FRWiki|Spirit guardians|long}} | ||
[[Category:Sources of Radiant damage]] | |||
[[Category:Sources of Necrotic damage]] |