Poltergeist: Difference between revisions

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{{CharacterInfo
{{Infobox statistics
|title =
| name = Poltergeist
|name = Poltergeist
| image = Poltergeist Model.png
|filename = Visible
| imagesize = 0.5
|file = Poltergeist Model.png
| race = Undead
|file-px = 150
| size = Medium
|filename2 = Invisible
| type = Undead
|file2 = Poltergeist Invisible Model.png
| hit_points = 52
|file2-px = 150
| armour_class = 14
|STR =1
| weight_kg = 1
|DEX =14
| weight_lb = 2
|CON =11
| level = 8
|INT =10
| str = 1
|WIS =10
| dex = 14
|CHA =13
| con = 11
|str save =
| int = 10
|dex save =
| wis = 10
|con save =
| cha = 13
|int save =
 
|wis save =
| nonmagic resistant1 = Bludgeoning
|cha save =
| nonmagic resistant2 = Piercing
|level = 8
| nonmagic resistant3 = Slashing
|race = Undead
| resistant1 = Acid
|type = Undead
| resistant2 = Cold
|HP = 52
| resistant3 = Fire
|AC = 14
| resistant4 = Lightning
|speed =
| resistant5 = Thunder
|size = Medium
| immune1 = Necrotic
|weight =2 lbs
| immune2 = Poison
|proficiency =
| condition1_name = Invisible
|initiative =
| condition1_description = Advantage on Attack rolls and imposes disadvantage on enemy Attack Rolls.
|bludgeoning = resistant
 
|piercing = resistant
| feature1_name = Darkvision
|slashing = resistant
| feature1_description = Can see in the dark up to 12m.
|acid = double
| feature2_name = Ethereal
|cold = double
| feature2_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
|fire = double
| feature3_name = Innate Invisibility
|force =
| feature3_description = Invisible by nature, this creature can only be seen through magical means.
|lightning = double
| feature4_name = Incorporeal Movement
|necrotic = Immune
| feature4_description = Opportunity attacks against you have Disadvantage.
|poison = Immune
| feature5_name = Opportunity Attack
|psychic =  
| feature5_description = Automatically attack an enemy moving out of your reach.
|radiant =
| feature6_name = Unearthly
|thunder = double
| feature6_description = This creature is Immune to Falling damage.
|magic =  
| feature7_name = Careful Veil
|class =  
| feature7_description = This creature has Disadvantage on Dezterity Saving Throws while Invisible.
|background=
| feature7_mode = Balanced
|location = [[Lady Jannath's Estate]]
|faction =
|family =
|allies = [[Vengeful Soul]], [[Cursed Skull]]
|enemies =
|exp =
|alt-name =  
|alt-image =  
|conditions={{CON|Invisible}}
|passive=
{{PAS|Darkvision}}
{{PAS|Ethereal}}
{{PAS|Innate Invisibility}}
{{PAS|Incorporeal Movement}}
{{PAS|Opportunity Attack}}
{{PAS|Unearthly}}
}}
}}
'''Poltergeists''' are an Undead creature in Baldur's Gate 3. They are found in the [[Lady Jannath's Estate|Jannath Estate]].
'''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]].
 
== Attacks and Abilities ==
{{Feature box|name=Telekinetic Thrust|image name=Shove.webp
|* Shove a creature within range with your mind, behaves as a ranged [[Shove]].
}}{{Feature box|name=Forceful Throw|image name=Throw.webp|Throw an item at a creature, wounding it and possibly knocking it {{cond|Prone}}.


Heavier items deal more damage.
== Attacks and abilities ==
{{Feature box|Telekinetic Thrust}}


{{Range|melee}}
{{Feature box|Forceful Throw}}


{{Action}}}}{{Feature box|name=Withering Touch|image name=Inflict Wounds.webp
{{Feature box|Withering Touch}}
|* Melee attack which deals {{DamageText|4d8 + 3|Necrotic}} damage.
}}


{{Feature box|name=Fly (Class Action)|image name= Fly.webp
{{Feature box|Fly (Class Action)}}
|* Fly through the air using movement speed.
}}


== Tactics ==
== Tactics ==
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn.
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn.
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
* Poltergeists may pick up and use weapons displayed on the estate walls.
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active.
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active.
== Gallery ==
<gallery heights="250px" mode="packed">
Poltergeist Invisible Model.png|Invisible model.
</gallery>


== External links ==
== External links ==

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