Auntie Ethel/combat: Difference between revisions

Jump to navigation Jump to search
Line 68: Line 68:
Ethel can be attacked in her human form in the [[Riverside Teahouse]], though she will try to make this encounter as brief as possible. [[Alert]] gives her a high chance of going first and prevents preemptive strikes, and she will flee through her fireplace using [[Break Illusion]] in the first two turns; if out of range, she will defend herself with [[Protection from Evil and Good]] and [[Vicious Mockery]]. Attempting to destroy her here, then, requires bringing her hit points to zero often before she can take a single action – all while hostile [[Redcap|Redcaps]] are coming through her front door.  
Ethel can be attacked in her human form in the [[Riverside Teahouse]], though she will try to make this encounter as brief as possible. [[Alert]] gives her a high chance of going first and prevents preemptive strikes, and she will flee through her fireplace using [[Break Illusion]] in the first two turns; if out of range, she will defend herself with [[Protection from Evil and Good]] and [[Vicious Mockery]]. Attempting to destroy her here, then, requires bringing her hit points to zero often before she can take a single action – all while hostile [[Redcap|Redcaps]] are coming through her front door.  


She may further attempt to evade aggression by drinking a [[Potion of Invisibility]]; this can be avoided by purchasing it from her in conversation.
Arcane lock work on fireplace???


=== Fight in her lair ===
She may further attempt to evade aggression by drinking a [[Potion of Invisibility]]; this can be thwarted by pickpocketing or purchasing it from her in conversation.
always starts with the fire throw
 
=== Fight in the Overgrown Tunnel ===
Unless the player launches a preemptive strike from {{Sai|Hide|Hiding}}, Auntie Ethel will initiate combat through dialogue when approaching in her lair. Her first turn in combat, when started this way, will always be {{Sai|Throw|Throwing}} a {{RarityItem|Flammable Slime Bomb}} on [[Mayrina|Mayrina's]] suspended cage.


masks summoned to assist her if not incapacitated. if they are, she'll do auntie's trickery instead
masks summoned to assist her if not incapacitated. if they are, she'll do auntie's trickery instead

Navigation menu