Modding:Coding An Item: Difference between revisions

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  data "MaxAmount" "1"  
  data "MaxAmount" "1"  


If adding a custom passive, your '''Passive.txt''' will look like this. You don't need a passive.txt at all, this is just for the ambitious.
Other <code>using</code>  slots include <code>"ARM_Camp_Body"</code>,  <code>"_Vanity_Shoes_Generic_Common"</code> for camp clothes, <code>"_Foot_Magic"</code> for boots, <code>"ARM_Robe_Body"</code> for robes, <code>"_Hand"</code> for gloves.
 
If adding a custom passive, your '''Passive.txt''' will look like this. You don't need a passive.txt at all, you can make perfectly good items just reusing the game's passives, this is just for the ambitious.


The example passive code is borrowed from Isobel's armor.
The example passive code is borrowed from Isobel's armor.

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