Auntie Ethel/combat: Difference between revisions

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=== Fight in the Overgrown Tunnel ===
=== Fight in the Overgrown Tunnel ===
Unless the player launches a preemptive strike from {{Sai|Hide|Hiding}}, Auntie Ethel will initiate combat through dialogue when approaching in her lair. Her first turn in combat, when started this way, will always be {{Sai|Throw|Throwing}} a {{RarityItem|Flammable Slime Bomb}} on [[Mayrina|Mayrina's]] suspended cage.
The first turns of the Auntie Ethel fight are deterministic. Unless the player launches a preemptive strike from {{Sai|Hide|Hiding}}, Auntie Ethel will initiate combat through dialogue when approaching in her lair. Her first turn in combat, when started this way, will always be {{Sai|Throw|Throwing}} a {{RarityItem|Flammable Slime Bomb}} on [[Mayrina|Mayrina's]] suspended cage.


masks summoned to assist her if not incapacitated. if they are, she'll do auntie's trickery instead
If the player had previously killed or incapacitated her Mask servants (i.e. [[Mask of Regret]]), she spends a turn summoning them to her side as allies. If they were already dealt with, she casts {{Sai|Auntie's Trickery}} instead. Following these opening moves, the midgame of the fight begins.


magic missile
==== Midgame tactics ====
Each clone of Auntie Ethel summoned by {{Sai|Auntie's Trickery}} functions as a duplicate of the hag, having all of her magical abilities but lacking the bombs in her inventory and capable of being dispelled in a single blow. Necessarily, they also cannot summon additional clones of themselves. If they are all defeated, Ethel can refresh their supply with {{Sai|A Coven of Hags}} - this time, however, the original hag will be invisible rather than in the mix of illusions.


detect invisibilty
Next on the smorgasbord of trickery is {{Sai|Damsel in Distress}}, a wily illusion where she teleports Mayrina into her proximity and adopts her appearance. Distinguishing between the two requires a careful examination of the two's statistics, looking for key differences that reveal the true victim.


throwing water/applying other conditions to distinguish from mayrina vs. examine to notice stat differences. or % to hit.
When not playing mind games, she barrages the party with poison damage via {{Sai|Ray of Sickness}} and her limited supply of {{RarityItem|Poisonous Slime Bomb|alias=Poisonous Slime Bombs}}. She mixes in melee {{Sai|Claws (Class Action)|Claws}} and the cantrip {{Sai|Vicious Mockery (Auntie Ethel)|Vicious Mockery}} - two attacks she falls back on when out of grenades and spell slots.


won't use any actions on the turn she begs for mercy, if you decide to finish her off
won't use any actions on the turn she begs for mercy, if you decide to finish her off

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