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'''Resources''' are expendable units in ''Baldur's Gate 3'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again.
'''Resources''' are expendable units in ''Baldur's Gate 3'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again.


Depleted resources must ''recharge'' in order for them to he used again. Resource always recharge on taking a [[long rest]], but some recharge on taking a [[short rest]], or at the beginning of the creature's turn.
Depleted resources must ''recharge'' in order for them to be used again. Resources always recharge on taking a [[long rest]], but some also recharge on taking a [[short rest]], or at the beginning of the creature's turn.


A resource that recharges at the start of the turn used outside [[gameplay mechanics|turn-based mode]] or combat will recharge almost immediately after use. If used to initiate or enter combat it will ''not recharge''.
A resource that recharges at the start of the turn, when used outside [[gameplay mechanics|turn-based mode]] or combat, will recharge almost immediately after use. If used to initiate or enter combat, it will ''not recharge'' at the start of your turn {{note|This is called "disable free first strikes" and can be turned off in [[Custom mode]].}}.


All creatures have a set of common resources available to them, and most other resources are gained together with the actions or features that use them.
All creatures have a set of common resources available to them, and most other resources are gained along with the actions or features that use them.


== Common resources ==
== Common resources ==
Common resources are resources available to all creatures.
All creatures have access to a set of resources which are used to take actions and move, and which recharge at the start of a creature's turn.
{{table list|
 
; {{SmallIcon|Action Icon.png}} Action : {{Recharge|Turn}}|style=nocolon}}
=== Actions ===
: {{quote inline|Your primary resource in combat.}}
{{main|Actions}}
: Used to take most actions.
Most actions require the acting creature to expend one or more resources, usually at least one of the three common resources associated with actions:
: Default is 1
 
{{table list|
{{resource list start}}
; {{SmallIcon|Bonus Action Icon.png}} Bonus action : {{Recharge|Turn}}|style=nocolon}}
{{resource list item
: {{quote inline|Your secondary resource in combat.}}
| name = {{SmallIcon|Action Icon.png}} Action
: Used to take actions that cost bonus actions.
| recharge = turn
: Default is 1
| charges = 1
{{table list|
| type = action
; {{SmallIcon|Reaction Icon.png}} Reaction : {{Recharge|Turn}}|style=nocolon}}
| description = Primary combat resource}}
: {{quote inline|[[Actions#Reactions|Reactions]] such as [[Opportunity Attack]], are responses you can have to events. Reactions can trigger both during and outside of your turn.}}
{{resource list item
: Used to take {{em|some}} reactions. Not all reactions use a reaction resource.
| name = {{SmallIcon|Bonus Action Icon.png}} Bonus action
: Default is 1
| recharge = turn
{{table list|
| charges = 1
; {{SmallIcon|Movement Speed Icon.png}} Movement : {{Recharge|Turn}}|style=nocolon}}
| type = bonus action
: {{quote inline|How far you can move each turn.}}
| description = Secondary combat resource}}
: A creature uses movement to [[movement speed|move]] on a 1:1 ratio.
{{resource list item
: Default is 9 m / 30 ft
| name = {{SmallIcon|Reaction Icon.png}} Reaction
| recharge = turn
| charges = 1
| type = reaction
| description = Used to take reactions}}
{{resource list end}}
 
By default creatures only have one charge per turn for each of these three resources, but there are multiple [[List of sources of additional resources|ways of gaining additional charges]].
 
Some actions, such as those that grant additional Action resources, do not require any common resources to be expended.
 
====  Bonus Action ====
Some actions, frequently referred to as ''bonus actions'', require a Bonus Action to be expended when taken.
 
Some [[features|class features]] allow a creature to take specific actions which normally require an action by expending a bonus action instead. For example the [[Rogue]] class’s "Cunning Action" features allows a character to [[Cunning Action: Dash|Dash]], [[Cunning Action:  Disengage|Disengage]] or [[Cunning Action: Hide|Hide]] as a bonus action.
 
Additionally, a few actions require {{em|both}} an Action and a Bonus action to be expended when they are taken. This typically represents doing two things simultaneously, for example making a physical attack while casting a spell to enhance it (as with {{SAI|Searing Smite}} and other [[smite]] spells).
 
==== Reaction ====
{{main|Actions#Reactions}}
The Reaction resource is expended by creatures when taking reactions, which are actions that a creature is prompted to take in response to certain triggers, either on their own turn or another creature's.
 
Some reactions {{em|do not}} require a creature to expend a Reaction. These are usually class features that are triggered under specific circumstances, often as part of making an [[Attacks|attack]], such as when a [[rogue]] is prompted to make a [[Sneak Attack]] or when a [[paladin]] is prompted to use [[Divine Smite]].
 
=== Movement speed ===
{{SmallIcon|Movement Speed Icon.png}} Movement speed determines how far a creature can move on its turn, on a 1:1 ratio.
 
A creature's [[race]] determines whether their default movement speed is ''slow'', ''normal'' or ''fast'':
* Slow: {{distance|m=7.5|ft=25}}
* Normal: {{distance|m=9|ft=30}}
* Fast: {{distance|m=10.5|ft=35}}
 
Most playable races have normal movement speed, but [[dwarf|dwarves]], [[halfling|halflings]] and [[gnome|gnomes]] have slow movement speed, whereas [[Elf#Wood elf|wood elves]] and [[Half-elf#Wood half-elf|wood half-elves]] have fast movement speed.
 
Some [[conditions]] temporarily increase or decrease a creature's movement speed, and all creatures can [[Dash]] to double their movement speed for that turn. There are also multiple [[List of sources of movement speed|ways of increasing movement speed]], both temporarily and permanently.


== Spell slots ==
== Spell slots ==
Spell slots are a resource used by casters to cast [[spells]]:
{{main|Spells#Spell slots}}
{{table list|
Spell slots are expended by casters to cast [[spells]] they know. Each spell slot also has a level which determines what level of spells it can be expended to cast.
; {{SmallIcon|4 Level 1 Spell Slots.png}} Spell slots (Spellcasting) : {{SmallIcon|Recharge Icons.png}} Recharge: Long rest|style=nocolon}}
 
: ''"Used to cast spells."''
Spell slots come in two variants:
:: Used by [[Spells#Spellcasters|classes with the Spellcasting feature]] to cast spells. Can also be used to cast warlock spells if you have no warlock spell slots left. Exist in levels 1-6.
{{resource list start}}
{{table list|
{{resource list item
; {{SpellSlot|1 Warlock|2|w=24}} Warlock spell slots : {{SmallIcon|Recharge Icons.png}} Recharge: Short rest|style=nocolon}}
| name = {{SmallIcon|4 Level 1 Spell Slots.png}} Spell slots
: ''"Used to cast Warlock spells."''
| recharge = long rest
:: Used by {{class|Warlock}}s to cast spells. Can also be used to cast normal spells if you have no spellcasting spell slots left. Warlock spell slots automatically [[upcast]] to the highest level available. Exist in levels 1-6.
| levels = 1-6
| description = Casters with the [[Spells#Spellcasting|Spellcasting feature]] expend spell slots to cast any spells they know.}}
{{resource list item
| name =  {{SpellSlot|1 Warlock|2|w=24}} Warlock spell slots
| recharge = short rest
| levels = 1-5
| description = Expended by [[warlocks]] to cast any spells they know. Warlock spell slots are all the same level, and any spells casted by expending them are [[upcast]] accordingly..}}
{{resource list end}}
 
Spell slots, provided they are the right level, can be expended to cast {{em|any}} spells the caster knows, no matter the source.


== Lists of class feature resources ==
== Lists of class feature resources ==
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; {{SmallIcon|Bardic_Inspiration_Resource_Icon.png}} [[Bardic Inspiration]] Charges |style=nocolon}}
; {{SmallIcon|Bardic_Inspiration_Resource_Icon.png}} [[Bardic Inspiration]] Charges |style=nocolon}}
: ''"'Through stirring words and music, bards can inspire allies or augment their own attacks."''
: ''"'Through stirring words and music, bards can inspire allies or augment their own attacks."''
:: Used and aquired by {{class|Bard}}s. Exists as {{DieIcon|d6|Physical}}d6, {{DieIcon|d8|Physical}}d8 and {{DieIcon|d10|Physical}}d10 variants. At bard level 6 they recharge on short rests. You get 3-5 charges.
:: Used and aquired by {{class|Bard}}s. Exists as {{DieIcon|d6|Physical}}d6, {{DieIcon|d8|Physical}}d8 and {{DieIcon|d10|Physical}}d10 variants. At bard level 5 they recharge on short rests. You get 3-5 charges.


{{table list|
{{table list|
Line 80: Line 123:
; {{SmallIcon|Sorcery_Points_Icons.png}} [[Metamagic|Sorcery]] Points |style=nocolon}}
; {{SmallIcon|Sorcery_Points_Icons.png}} [[Metamagic|Sorcery]] Points |style=nocolon}}
: ''"Sorcery Points are an important facet of a sorcerer's power. They can be spent to augment spells or access higher level spell slots."''
: ''"Sorcery Points are an important facet of a sorcerer's power. They can be spent to augment spells or access higher level spell slots."''
:: Used and aquired by {{class|Sorcerer}}s. You can also use them for [[Metamagic]] and {{SAI|Create Spell Slot}}. You get 4-6 points. You can create more with {{SAI|Create Sorcery Points}}.  
:: Used and aquired by {{class|Sorcerer}}s. You can use them for [[Metamagic]] and {{SAI|Create Spell Slot}}. You get 2-12 points. You can also create more with {{SAI|Create Sorcery Points}}.  


{{table list|
{{table list|
Line 140: Line 183:
{{table list|
{{table list|
; [[Sneak Attack]] Charges : {{Recharge|Turn}}|style=nocolon}}
; [[Sneak Attack]] Charges : {{Recharge|Turn}}|style=nocolon}}
: Used and aquired by {{class|Rogue}}s. You get 2 charges.
: Used and aquired by {{class|Rogue}}s. You get 1 charge.


{{table list|
{{table list|
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; {{SmallIcon|Astral Manipulation Point Icon.png}} Astral Manipulation Point : {{Recharge|Turn}}|style=nocolon}}
; {{SmallIcon|Astral Manipulation Point Icon.png}} Astral Manipulation Point : {{Recharge|Turn}}|style=nocolon}}
: ''"Point allows you to use Astral Manipulate spells."''
: ''"Point allows you to use Astral Manipulate spells."''
:: Aquired by the {{cond|Loosened Gravity}} condition. This condition can only be accessed via third-party tools, and it supposed to give you the "Astral Manipulation" action together with the Astral Manipulation Point. The "Astral Manipulation" action is referred to in the game files but does not exist. Attempting to use this resource will crash your game.
:: Acquired by the "Loosened Gravity" condition. This condition can only be accessed via third-party tools, and it supposed to give you the "Astral Manipulation" action together with the Astral Manipulation Point. The "Astral Manipulation" action is referred to in the game files but does not exist. Attempting to use this resource will crash your game.


{{table list|
{{table list|
; {{SmallIcon|Hit Dice Icon.png}} Hit Dice : {{Recharge|Long rest}}|style=nocolon}}
; {{SmallIcon|Hit Dice Icon.png}} Hit Dice : {{Recharge|Long rest}}|style=nocolon}}
: ''"Hit points represent how much damage you can take before you are [[Downed (Condition)|Downed]]."''
: ''"Hit points represent how much damage you can take before you are [[Downed (Condition)|Downed]]."''
:: Used by the class action {{SAI|Regain HP}}. This action is not accesible in-game without third-party tools and using it will result in your game crashing.
:: Used by the class action {{SAI|Regain Hit Points}}. This action is not accessible in-game without third-party tools and using it will result in your game crashing.


{{table list|
{{table list|
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== See also ==
== See also ==
* [[List of sources of additional resources]]
* [[List of sources of additional resources]]
== Footnotes ==
{{Notelist}}


{{NavGameplay}}
{{NavGameplay}}

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