Scratch: Difference between revisions

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581 bytes added ,  23 December 2023
(Specified the location a bit, added info about his ball (Patch 4).)
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Shouting at the corpse will turn Scratch hostile.
Shouting at the corpse will turn Scratch hostile.


== Companion Interactions ==
== Act Three ==
In [[Rivington]], the player can visit [[Sword Coast Couriers]], the messenger service that employed Gomwick and Scratch. The dog kennels adjoined to the building are overseen by the abusive [[Angry Mar'hyah]] and her put-upon assistant [[Oyster Boy Dringo]]. Talking to Mar'hyah presents the option of summoning Scratch, after which Mar'hyah will attempt to take the dog back.
 
The player must pass an [[ability check]] in order to keep Scratch. Passing a subsequent ability check will banish Angry Mar'hyah from the game entirely.
 
== Companion interactions ==
When meeting Scratch by the remains of Gomwick in the Forest while using [[Speak with Animals]].
When meeting Scratch by the remains of Gomwick in the Forest while using [[Speak with Animals]].


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{{Achievement|You Have Two Hands for a Reason}}
{{Achievement|You Have Two Hands for a Reason}}


==Trivia==
==Notes==
* You can pet Scratch. The first time this will cause several camp companions to like you more.
* You can pet Scratch. Doing this for the first time will garner [[approval]] from some companions.
* Attacking, shoving and throwing Scratch after being recruited in your camp will make him and everyone that isn't in your current party hostile.
* Attacking, shoving and throwing Scratch after being recruited in your camp will make him and everyone that isn't in your current party hostile.
* At some point, Scratch will bring you an item called [[Scratch's Ball]]. Succeeding in a [[Strength]], [[Sleight of Hand]], or [[Animal Handling]] check will allow you to take the ball and throw it to play fetch, Scratch will retrieve and return the ball to your inventory. Having Scratch's Ball in your inventory allows you to [[Find_Familiar#Scratch_Familiar|summon him as a familiar]] who can find a variety of hidden items.
* At some point, Scratch will bring you an item called [[Scratch's Ball]]. Succeeding in a [[Strength]], [[Sleight of Hand]], or [[Animal Handling]] check will allow you to take the ball and throw it to play fetch, Scratch will retrieve and return the ball to your inventory. Having Scratch's Ball in your inventory allows you to [[Find_Familiar#Scratch_Familiar|summon him as a familiar]] who can find a variety of hidden items.
** [[Speak with Animals]] bypasses the [[Ability Check]].
** [[Speak with Animals]] bypasses the [[Ability Check]].
**If you lost his ball in some way other than throwing it into a chasm, Scratch will have a spare one for you at camp.
**If you lost his ball in some way other than throwing it into a chasm, Scratch will have a spare one for you at camp.
* If Scratch died and his ball is thrown, each character has 4 new unique voice lines.
* If Scratch dies or leaves camp permanently, and his ball is thrown, each character has 4 new unique voice lines.
* Having Scratch summoned out in the world will allow him to alert and point towards dig sites when nearby that can then be uncovered via a [[Survival]] check.
* Having Scratch summoned out in the world will allow him to alert and point towards dig sites when nearby that can then be uncovered via a [[Survival]] check.


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