Unimplemented spells: Difference between revisions

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Some spells were at one point in development considered to be included in the game but ultimately were cut. The icons for them are present in the game files.
Some spells were at one point in development considered to be included in the game but ultimately were cut. The icons for them are present in the game files.


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==Dispel Magic==
==Dispel Magic==
{{SpellPage
{{SpellPage
| name =Dispel Magic
| name = Dispel Magic
| image =Dispel Magic.webp
| image = Dispel Magic.webp
| level =3
| level = 3
| school =Abjuration
| school = Abjuration
| ritual =
| ritual =  
| class learns at level 5 =Bard, Cleric, Druid, Sorcerer, Wizard, Warlock
| class learns at level 5 = Bard, Cleric, Druid, Sorcerer, Wizard, Warlock
| class learns at level 9 =Paladin
| class learns at level 9 = Paladin
| summary =It lets you remove any magical effects from a creature or an object.
| summary = It lets you remove any magical effects from a creature or an object.
| description =Choose one creature, object, or magical effect within range. Any [[List of 3rd level spells|Level 3 spell]] or lower on the target ends. For each [[List of 3rd level spells|Level 4 spell]] or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.
| description = Choose one creature, object, or magical effect within range. Any [[List of 3rd level spells|Level 3 spell]] or lower on the target ends. For each [[List of 3rd level spells|Level 4 spell]] or higher on the target, make an ability check using your spellcasting ability. The DC equals 10 + the spell's level. On a successful check, the spell ends.
| action type =action
| action type = action
| range m =36
| range m = 36
| range ft =120
| range ft = 120
| higher levels = [[Spells#Upcasting|Upcast]]: You automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.
| higher levels = [[Spells#Upcasting|Upcast]]: You automatically end the effects of a spell on the target if the spell's level is equal to or less than the level of the spell slot you used.
| notes =
| notes = * [https://www.dndbeyond.com/spells/dispel-magic Dispel Magic] on D&D Beyond.
* [https://www.dndbeyond.com/spells/dispel-magic Dispel Magic] on D&D Beyond.
*According to [[Larian Studios|Swen Vincke]], Baldur's Gate 3 developers tried to make D&D's Dispel Magic work for a long time, but 'it would've doubled the size of the game'.{{cite web
|work = Gaming magazine
|author = Harvey Randall
|date =
|url = https://www.pcgamer.com/baldurs-gate-3-devs-tried-to-make-dandds-dispel-magic-work-for-a-long-time-but-they-had-to-can-it-it-wouldve-doubled-the-size-of-the-game
|title = PC Gamer article
|publisher = Pc Gamer
|accessdate = 08:26, 2023-12-11
}}
| this is an example = yes
| this is an example = yes
}}
}}
{{Reflist|url}}
== Magic Circle ==
== Magic Circle ==
{{SpellPage
{{SpellPage
| name =Magic Circle
| name = Magic Circle
| image =Magic Circle.webp
| image = Magic Circle.webp
| level =3
| level = 3
| school =Abjuration
| school = Abjuration
| ritual =
| ritual =  
| class learns at level 5 =Cleric, Warlock, Wizard
| class learns at level 5 = Cleric, Warlock, Wizard
| class learns at level 9 =Paladin
| class learns at level 9 = Paladin
| summary =This spell protects you fron a creature type, or prevents a creature type from leaving it.
| summary = This spell protects you from a creature type, or prevents a creature type from leaving it.
| description =You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.
| description = You create a 10-foot-radius, 20-foot-tall cylinder of magical energy centered on a point on the ground that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.


Choose one type of a creature: [[elemental]]s, [[fiend]]s, or [[undead]].  
Choose one type of a creature: [[elemental]]s, [[fiend]]s, or [[undead]].  
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When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.
When you cast this spell, you can elect to cause its magic to operate in the reverse direction, preventing a creature of the specified type from leaving the cylinder and protecting targets outside it.
| range m =3
| range m = 3
| range ft =10
| range ft = 10
| aoe =radius
| aoe = radius
| aoe m =3
| aoe m = 3
| aoe ft =10
| aoe ft = 10
| higher levels =[[Spells#Upcasting|Upcast]]: Duration increases by 1 hour for each slot level above 3rd.
| higher levels = [[Spells#Upcasting|Upcast]]: Duration increases by 1 hour for each slot level above 3rd.
| variants =Magic Circle: Elemental, Magic Circle: Fiend, Magic Circle: Undead
| variants = Magic Circle: Elemental, Magic Circle: Fiend, Magic Circle: Undead
| notes =
| notes = * Game files suggest in BG3 version the spell would work on only one creature type at a time, and celestials and fey are missing from that list. In 5e the spell says "Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead."  
* Game files suggest in BG3 version the spell would work on only one creature type at a time, and celestials and fey are missing from that list. In 5e the spell says "Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, or undead."  
* [https://www.dndbeyond.com/spells/magic-circle Magic Circle] on D&D Beyond.
* [https://www.dndbeyond.com/spells/magic-circle Magic Circle] on D&D Beyond.
| this is an example = yes
| this is an example = yes
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| school =Divination
| school =Divination
| ritual =
| ritual =
| class learns at level 1 =Wizard, Cleric, Sorcerer, Warlock, Bard
| class learns at level 11 =Wizard, Cleric, Sorcerer, Warlock, Bard
| summary =This spell grants a creature truesight to see through illusions, invisibility and magical secret doors.
| summary =This spell grants a creature truesight to see through illusions, invisibility and magical secret doors.
| description =Touch an ally to give them the ability to see things as they actually are until long rest. The affected creature has [[File:True Seeing Icon.webp|25px]] [https://www.dndbeyond.com/sources/basic-rules/monsters#Truesight truesight], notices secret doors hidden by magic, sees through illusions, shapeshifters and invisible creatures, all out to a range of 120 feet.
| description =Touch an ally to give them the ability to see things as they actually are until long rest. The affected creature has [[File:True Seeing Icon.webp|25px]] [https://www.dndbeyond.com/sources/basic-rules/monsters#Truesight truesight], notices secret doors hidden by magic, sees through illusions, shapeshifters and invisible creatures, all out to a range of 120 feet.
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| this is an example = yes
| this is an example = yes
}}
}}
== Levitate ==
== Levitate ==
{{SpellPage
{{SpellPage
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| class learns at level 1 =Wizard, Sorcerer
| class learns at level 1 =Wizard, Sorcerer
| summary =This spell makes a creature hover in the air.
| summary =This spell makes a creature hover in the air.
| description =Choose one creature or loose object within 60 ft. It rises vertically up to 20 feet, and remains suspended there for 10 turns. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.
| description =Choose one creature or loose object within 60 ft. It rises vertically up to 20 feet, and remains suspended there for 10 minutes. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.


You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.
You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.
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| range = ranged
| range = ranged
| higher levels =
| higher levels =
| notes =* This spell has the duration of 10 minutes (60 turns) but Baldur's Gate 3 doesn't do durations like that so it would probably only have 10 turns.
| notes =* [https://www.dndbeyond.com/spells/levitate Levitate] on D&D Beyond.
* [https://www.dndbeyond.com/spells/levitate Levitate] on D&D Beyond.
| this is an example = yes
| this is an example = yes
}}
}}
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| range = touch
| range = touch
| higher levels =
| higher levels =
| notes =* This spell has the duration of 10 minutes (60 turns) but Baldur's Gate 3 doesn't do durations like that so it would probably only have 10 turns.
| notes =* [https://www.dndbeyond.com/spells/mending Mending] on D&D Beyond.
* [https://www.dndbeyond.com/spells/mending Mending] on D&D Beyond.
| this is an example = yes
| this is an example = yes
}}
}}

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