Unimplemented spells: Difference between revisions

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Corrected duration and removed speculative note on Levitation: 1) 10 minutes is 100 turns, not 60, as one round is six seconds; 2) 100-round spells do exist in the current game--see Silence for an example; 3) Even if they didn't, there is no evidence as to what they 'would have done instead', much less to say that they would have changed the duration to 10 rounds specifically.
(Corrected duration and removed speculative note on Levitation: 1) 10 minutes is 100 turns, not 60, as one round is six seconds; 2) 100-round spells do exist in the current game--see Silence for an example; 3) Even if they didn't, there is no evidence as to what they 'would have done instead', much less to say that they would have changed the duration to 10 rounds specifically.)
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| class learns at level 1 =Wizard, Sorcerer
| class learns at level 1 =Wizard, Sorcerer
| summary =This spell makes a creature hover in the air.
| summary =This spell makes a creature hover in the air.
| description =Choose one creature or loose object within 60 ft. It rises vertically up to 20 feet, and remains suspended there for 10 turns. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.
| description =Choose one creature or loose object within 60 ft. It rises vertically up to 20 feet, and remains suspended there for 10 minutes. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.


You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.
You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.
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| range = ranged
| range = ranged
| higher levels =
| higher levels =
| notes =* This spell has the duration of 10 minutes (60 turns) but Baldur's Gate 3 doesn't do durations like that so it would probably only have 10 turns.
| notes =* [https://www.dndbeyond.com/spells/levitate Levitate] on D&D Beyond.
* [https://www.dndbeyond.com/spells/levitate Levitate] on D&D Beyond.
| this is an example = yes
| this is an example = yes
}}
}}

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