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'''Resources''' are expendable units in ''Baldur's Gate 3'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again.
'''Resources''' are expendable units in ''Baldur's Gate 3'' that determine what a [[creatures|creature]] is able to do at any given time, as well as how long they must wait before they are able to do it again.


Depleted resources must ''recharge'' in order for them to he used again. Resource always recharge on taking a [[long rest]], but some recharge on taking a [[short rest]], or at the beginning of the creature's turn.
Depleted resources must ''recharge'' in order for them to be used again. Resources always recharge on taking a [[long rest]], but some also recharge on taking a [[short rest]], or at the beginning of the creature's turn.


A resource that recharges at the start of the turn used outside [[gameplay mechanics|turn-based mode]] or combat will recharge almost immediately after use. If used to initiate or enter combat it will ''not recharge''.
A resource that recharges at the start of the turn, when used outside [[gameplay mechanics|turn-based mode]] or combat, will recharge almost immediately after use. If used to initiate or enter combat, it will ''not recharge'' at the start of your turn {{note|This is called "disable free first strikes" and can be turned off in [[Custom mode]].}}.


All creatures have a set of common resources available to them, and most other resources are gained together with the actions or features that use them.
All creatures have a set of common resources available to them, and most other resources are gained along with the actions or features that use them.


== Common resources ==
== Common resources ==
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{{main|Actions}}
{{main|Actions}}
Most actions require the acting creature to expend one or more resources, usually at least one of the three common resources associated with actions:
Most actions require the acting creature to expend one or more resources, usually at least one of the three common resources associated with actions:
{{table list|
; {{SmallIcon|Action Icon.png}} Action : {{Recharge|Turn}}|style=nocolon}}
: Primary combat resource{{table list|
; {{SmallIcon|Bonus Action Icon.png}} Bonus action : {{Recharge|Turn}}|style=nocolon}}
: Secondary combat resource{{table list|
; {{SmallIcon|Reaction Icon.png}} Reaction : {{Recharge|Turn}}|style=nocolon}}
: Used to take reactions.


While creatures only have one charge per turn for each of three resources, by default, there are multiple [[List of sources of additional resources|ways of gaining additional charges]].
{{resource list start}}
{{resource list item
| name = {{SmallIcon|Action Icon.png}} Action
| recharge = turn
| charges = 1
| type = action
| description = Primary combat resource}}
{{resource list item
| name = {{SmallIcon|Bonus Action Icon.png}}  Bonus action
| recharge = turn
| charges = 1
| type = bonus action
| description = Secondary combat resource}}
{{resource list item
| name = {{SmallIcon|Reaction Icon.png}} Reaction
| recharge = turn
| charges = 1
| type = reaction
| description = Used to take reactions}}
{{resource list end}}
 
By default creatures only have one charge per turn for each of these three resources, but there are multiple [[List of sources of additional resources|ways of gaining additional charges]].


Some actions, such as those that grant additional Action resources, do not require any common resources to be expended.
Some actions, such as those that grant additional Action resources, do not require any common resources to be expended.


==== Action and Bonus Action ====
==== Bonus Action ====
The Action resource is the most common resource expended to take actions, and is required by most actions in the game.
 
Some actions, frequently referred to as ''bonus actions'', require a Bonus Action to be expended when taken.
Some actions, frequently referred to as ''bonus actions'', require a Bonus Action to be expended when taken.


Some [[features|class features]] allow a creature to take specific actions by expanding a Bonus Action even when they would normally be required to expend an Action to take them
Some [[features|class features]] allow a creature to take specific actions which normally require an action by expending a bonus action instead. For example the [[Rogue]] class’s "Cunning Action" features allows a character to [[Cunning Action: Dash|Dash]], [[Cunning Action:  Disengage|Disengage]] or [[Cunning Action: Hide|Hide]] as a bonus action.


Additionally, a few actions require {{em|both}} an Action and a Bonus action to be expended when they are taken.
Additionally, a few actions require {{em|both}} an Action and a Bonus action to be expended when they are taken. This typically represents doing two things simultaneously, for example making a physical attack while casting a spell to enhance it (as with {{SAI|Searing Smite}} and other [[smite]] spells).


==== Reaction ====
==== Reaction ====
{{main|Actions#Reactions}}
{{main|Actions#Reactions}}
The Reaction resource is expended by creatures when taking reactions, which are actions that a creature is promoted to take in response to certain triggers, either on their own turn or another creature's.
The Reaction resource is expended by creatures when taking reactions, which are actions that a creature is prompted to take in response to certain triggers, either on their own turn or another creature's.


Some reactions {{em|do not}} require a creature to expend a Reaction. These are usually class features that are triggered under specific circumstances, often as part of making an [[Attacks|attack]], such as when a [[rogue]] is prompted to make a [[Sneak Attack]] or when a [[paladin]] is prompted to use [[Divine Smite]].
Some reactions {{em|do not}} require a creature to expend a Reaction. These are usually class features that are triggered under specific circumstances, often as part of making an [[Attacks|attack]], such as when a [[rogue]] is prompted to make a [[Sneak Attack]] or when a [[paladin]] is prompted to use [[Divine Smite]].


=== Movement speed ===
=== Movement speed ===
A creature's {{SmallIcon|Movement Speed Icon.png}} movement speed determines how far they can move per turn, on a 1:1 ratio.
{{SmallIcon|Movement Speed Icon.png}} Movement speed determines how far a creature can move on its turn, on a 1:1 ratio.


A creature's [[race]] determines whether their default movement speed is ''slow'', ''normal'' or ''fast'':
A creature's [[race]] determines whether their default movement speed is ''slow'', ''normal'' or ''fast'':
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== Spell slots ==
== Spell slots ==
{{main|Spells#Spell slots}}
Spell slots are expended by casters to cast [[spells]] they know. Each spell slot also has a level which determines what level of spells it can be expended to cast.
Spell slots are expended by casters to cast [[spells]] they know. Each spell slot also has a level which determines what level of spells it can be expended to cast.


Spell slots come in two variants:
Spell slots come in two variants:
{{table list|
{{resource list start}}
; {{SmallIcon|4 Level 1 Spell Slots.png}} Spell slots (Spellcasting) : {{SmallIcon|Recharge Icons.png}} Recharge: Long rest|style=nocolon}}
{{resource list item
: Used by [[Spells#Spellcasters|classes with the Spellcasting feature]] to cast spells. Can also be used to cast warlock spells if you have no warlock spell slots left. Exist in levels 1-6.
| name = {{SmallIcon|4 Level 1 Spell Slots.png}} Spell slots
{{table list|
| recharge = long rest
; {{SpellSlot|1 Warlock|2|w=24}} Warlock spell slots : {{SmallIcon|Recharge Icons.png}} Recharge: Short rest|style=nocolon}}
| levels = 1-6
: Used by {{class|Warlock}}s to cast spells. Can also be used to cast normal spells if you have no spellcasting spell slots left. Warlock spell slots automatically [[upcast]] to the highest level available. Exist in levels 1-6.
| description = Casters with the [[Spells#Spellcasting|Spellcasting feature]] expend spell slots to cast any spells they know.}}
{{resource list item
| name =  {{SpellSlot|1 Warlock|2|w=24}} Warlock spell slots
| recharge = short rest
| levels = 1-5
| description = Expended by [[warlocks]] to cast any spells they know. Warlock spell slots are all the same level, and any spells casted by expending them are [[upcast]] accordingly..}}
{{resource list end}}
 
Spell slots, provided they are the right level, can be expended to cast {{em|any}} spells the caster knows, no matter the source.


== Lists of class feature resources ==
== Lists of class feature resources ==
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; {{SmallIcon|Bardic_Inspiration_Resource_Icon.png}} [[Bardic Inspiration]] Charges |style=nocolon}}
; {{SmallIcon|Bardic_Inspiration_Resource_Icon.png}} [[Bardic Inspiration]] Charges |style=nocolon}}
: ''"'Through stirring words and music, bards can inspire allies or augment their own attacks."''
: ''"'Through stirring words and music, bards can inspire allies or augment their own attacks."''
:: Used and aquired by {{class|Bard}}s. Exists as {{DieIcon|d6|Physical}}d6, {{DieIcon|d8|Physical}}d8 and {{DieIcon|d10|Physical}}d10 variants. At bard level 6 they recharge on short rests. You get 3-5 charges.
:: Used and aquired by {{class|Bard}}s. Exists as {{DieIcon|d6|Physical}}d6, {{DieIcon|d8|Physical}}d8 and {{DieIcon|d10|Physical}}d10 variants. At bard level 5 they recharge on short rests. You get 3-5 charges.


{{table list|
{{table list|
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; {{SmallIcon|Sorcery_Points_Icons.png}} [[Metamagic|Sorcery]] Points |style=nocolon}}
; {{SmallIcon|Sorcery_Points_Icons.png}} [[Metamagic|Sorcery]] Points |style=nocolon}}
: ''"Sorcery Points are an important facet of a sorcerer's power. They can be spent to augment spells or access higher level spell slots."''
: ''"Sorcery Points are an important facet of a sorcerer's power. They can be spent to augment spells or access higher level spell slots."''
:: Used and aquired by {{class|Sorcerer}}s. You can also use them for [[Metamagic]] and {{SAI|Create Spell Slot}}. You get 4-6 points. You can create more with {{SAI|Create Sorcery Points}}.  
:: Used and aquired by {{class|Sorcerer}}s. You can use them for [[Metamagic]] and {{SAI|Create Spell Slot}}. You get 2-12 points. You can also create more with {{SAI|Create Sorcery Points}}.  


{{table list|
{{table list|
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{{table list|
{{table list|
; [[Sneak Attack]] Charges : {{Recharge|Turn}}|style=nocolon}}
; [[Sneak Attack]] Charges : {{Recharge|Turn}}|style=nocolon}}
: Used and aquired by {{class|Rogue}}s. You get 2 charges.
: Used and aquired by {{class|Rogue}}s. You get 1 charge.


{{table list|
{{table list|
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; {{SmallIcon|Astral Manipulation Point Icon.png}} Astral Manipulation Point : {{Recharge|Turn}}|style=nocolon}}
; {{SmallIcon|Astral Manipulation Point Icon.png}} Astral Manipulation Point : {{Recharge|Turn}}|style=nocolon}}
: ''"Point allows you to use Astral Manipulate spells."''
: ''"Point allows you to use Astral Manipulate spells."''
:: Aquired by the {{cond|Loosened Gravity}} condition. This condition can only be accessed via third-party tools, and it supposed to give you the "Astral Manipulation" action together with the Astral Manipulation Point. The "Astral Manipulation" action is referred to in the game files but does not exist. Attempting to use this resource will crash your game.
:: Acquired by the "Loosened Gravity" condition. This condition can only be accessed via third-party tools, and it supposed to give you the "Astral Manipulation" action together with the Astral Manipulation Point. The "Astral Manipulation" action is referred to in the game files but does not exist. Attempting to use this resource will crash your game.


{{table list|
{{table list|
; {{SmallIcon|Hit Dice Icon.png}} Hit Dice : {{Recharge|Long rest}}|style=nocolon}}
; {{SmallIcon|Hit Dice Icon.png}} Hit Dice : {{Recharge|Long rest}}|style=nocolon}}
: ''"Hit points represent how much damage you can take before you are [[Downed (Condition)|Downed]]."''
: ''"Hit points represent how much damage you can take before you are [[Downed (Condition)|Downed]]."''
:: Used by the class action {{SAI|Regain HP}}. This action is not accesible in-game without third-party tools and using it will result in your game crashing.
:: Used by the class action {{SAI|Regain Hit Points}}. This action is not accessible in-game without third-party tools and using it will result in your game crashing.


{{table list|
{{table list|
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== See also ==
== See also ==
* [[List of sources of additional resources]]
* [[List of sources of additional resources]]
== Footnotes ==
{{Notelist}}


{{NavGameplay}}
{{NavGameplay}}

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