Modding:Custom Hair Highlights: Difference between revisions

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# Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading.
# Select a portion of your hair mesh. Go up to Object Mode and change to Vertex Paint mode. Make sure your shading is set to Viewport Shading.
# Set your color to black, then open Paint menu and Set Vertex Colors. This will change the entire mesh vertex color to black, which is equivalent to no highlight.
# Set your color to black, then open Paint > Set Vertex Colors. This will change the entire mesh vertex color to black, which is equivalent to no highlight.
# Now set your color to hex #0080FF or so. This is the color we will be using to paint our highlights.
# Now set your color to hex #0080FF or so. This is the color we will be using to paint our highlights.
# Paint the blue color roughly where you want the highlights to be.
# Use the Blur tool to blur out the highlights as much as possible.
# Go to Paint > Dirty Vertex Colors. This will smooth the color out a little more and reduce its intensity.
# Repeat for all portions of your hair.
# Export and load into game. You should now have working highlights on your hair. Feel free to go back into Blender and adjust if necessary.

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