Proficiency: Difference between revisions

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872 bytes added ,  10 March 2023
add brief sections for armour and shields
m (minor edits for clarity)
(add brief sections for armour and shields)
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[[File:Proficiency.png|right|frameless]]
[[File:Proficiency.png|right|frameless]]
The '''Proficiency''' system is how the game determines whether to add a creature's [[Proficiency Bonus]] to a [[Die Rolls|Die Roll]].  One can have Proficiency in [[Weapons]], [[Spells|Spellcasting]], [[Saving Throw]]s, and [[Skills]].
The '''Proficiency''' system is how the game determines whether to add a creature's [[Proficiency Bonus]] to a [[Die Rolls|Die Roll]].  One can have Proficiency in [[Weapons]], [[Armour]], [[Shield]]s, [[Spells|Spellcasting]], [[Saving Throw]]s, and [[Skills]].


== Weapon Proficiency ==
== Weapon Proficiency ==
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{{RaceAndClassWeaponsTable}}
{{RaceAndClassWeaponsTable}}
== Armour Proficiency ==
''Main page: [[Armour]]''
A creature may have Proficiency in {{LightArmour}}, {{MediumArmour}}, and/or {{HeavyArmour}}. Some [[Helmets]], [[Gloves]], and [[Boots]] also require Proficiency in a certain type of armour.
Wearing armour without Proficiency in that armour type will impose {{Disadvantage}} on all of your [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s, and prevent you from casting [[Spells]].
== Shield Proficiency ==
''Main page: [[Shields]]''
{{Shields}} are a piece of equipment wielded in the offhand weapon slot. Shield Proficiency typically comes paired with {{MediumArmour}} Proficiency.
Wielding a shield without Proficiency in Shields will impose {{Disadvantage}} on all of your [[Ability Check]]s, [[Saving Throw]]s, and [[Attack Roll]]s, and prevent you from casting [[Spells]].


== Spellcasting Proficiency ==
== Spellcasting Proficiency ==

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