Prologue: Difference between revisions

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A short cinematic will play as you walk out into open air, in which the nose of the Nautiloid in front of you is badly damaged by attacking red dragons.  Thankfully this doesn't affect our route.
A short cinematic will play as you walk out into open air, in which the nose of the Nautiloid in front of you is badly damaged by attacking red dragons.  Thankfully this doesn't affect our route.


Various dead lesser imps and thralls can be looted here for minor riches and equipment, including a [[Studded Shield]].  One incinerated dead thrall all the way towards the nose of the ship has a [[Potion of Poison Resistance]].  You just have to jump over some fire to reach the body.  She also holds on to yet another brain in a jar, this one called [[Our Mind]].
Various dead lesser imps and thralls can be looted here for minor riches and equipment, including a [[Studded Shield]].  One incinerated dead thrall all the way towards the nose of the ship has a [[Potion of Poison Resistance]].  You just have to jump over some fire to reach the body.  She also holds on to yet another brain in a jar, and this one is called [[Our Mind]].


Turning back, you can climb another set of stairs to reach an upper level of the Nautiloid.  Here, an Intellect Devourer will tell you that you must go to the helm of the ship to provide assistance.  You can choose to attack, but the ensuing fight may actually prove difficult as there are also two lively thralls here maintaining some cannons.  If you want to kill them for the little XP you will get, ranged sneak attacks might be the best option.
Turning back, you can climb another set of stairs to reach an upper level of the Nautiloid.  Here, an Intellect Devourer will tell you that you must go to the helm of the ship to provide assistance.  You can choose to attack, but the ensuing fight may actually prove difficult as there are also two lively thralls here maintaining some cannons.  If you want to kill them for the little XP you will get, ranged sneak attacks might be the best option.


There are also two lesser imps towards the south here having some sort of argument, one of them already wounded.  Just use ranged attacks on them to easily finish them off.
There are also two lesser imps towards the south here having some sort of argument, one of them already wounded.  Just use some ranged attacks on them and you can easily finish them off.


Talking to some of the dying [[Enthralled Cultist|Enthralled Cultists]] on the ground around this area can give you a little insight on how they think.  One will talk about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attack the thralls.  Another will speak as if he's talking to his mother, saying that he's tired and wants to go to sleep early.  Although talking to them reveals, rather tragically, that the thralls are just poor, regular humans under mind control, you can nevertheless finish them off for some very minor gold and XP.  (They are about to die anyway, might as well put them to rest.)
Talking to some of the dying [[Enthralled Cultist|Enthralled Cultists]] on the ground around this area can give you a little insight on how they think.  One will talk about red, flying rats in the kitchen clawing at him, clearly referring to the imps who attack the thralls.  Another will speak as if he's talking to his mother, saying that he's tired and wants to go to sleep early.  Although talking to them reveals, rather tragically, that the thralls are just poor, regular humans under mind control, you can nevertheless finish them off for some very minor gold and XP.  (They are about to die anyway, might as well put them to rest.)

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