Modding:Hair Mod Mesh Setup: Difference between revisions

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If you’re not really sure what you’re looking at, BG3’s hair models are composed of pieces called “hair cards” that are essentially just long strips of mesh, or planes, with a hair texture applied. This is a (comparatively) low-poly way of making hair.
If you’re not really sure what you’re looking at, BG3’s hair models are composed of pieces called “hair cards” that are essentially just long strips of mesh, or planes, with a hair texture applied. This is a (comparatively) low-poly way of making hair.


If you want to see how the hair looks on a head, you can import a head model into Blender too. Just make sure the race of the [[Modding:Head Models|Head Model]] you choose matches the hair you’re working with—so if you’re editing HAIR_HUM_F_Afro_Long_A, choose a human or humanlike head.
If you want to see how the hair looks on a head, you can import a head model into Blender too using the exact same method you used for the hair. Just make sure the race of the [[Modding:Head Models|Head Model]] you choose matches the hair you’re working with—so if you’re editing HAIR_HUM_F_Afro_Long_A, choose a human or humanlike head.


=== Editing the Mesh in Blender ===
=== Editing the Mesh in Blender ===

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