Modding:Hair Mod Mesh Setup: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 60: Line 60:


'''None of the vanilla hairs seem to have the part I want. Can I make my own custom hair for BG3?''' Tutorial for this coming soon(TM)!
'''None of the vanilla hairs seem to have the part I want. Can I make my own custom hair for BG3?''' Tutorial for this coming soon(TM)!
=== Exporting the Mesh ===
If using the gr2 plugin, you want to first make sure you have your export order set up, which you can find in the Object Properties tab:
Set the LOD Distance to 0 and for the first part of your mesh set the export order to 1. Increase the export order number for every part you have.
Now once you have all that setup, if you haven't already sometime in your process, select the armature and all your meshes and apply transforms with Ctrl + A > Apply Transforms
Now you can export the mesh(es). These are the export settings I use when exporting with the GR2 plugin:
The settings below this cutoff remain as they are by default. If you don't apply transforms, turn back on the Convert to Y-up.


Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game!
Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game!

Navigation menu