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editsModding:Hair Mod Mesh Setup: Difference between revisions
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'''None of the vanilla hairs seem to have the part I want. Can I make my own custom hair for BG3?''' Tutorial for this coming soon(TM)! | '''None of the vanilla hairs seem to have the part I want. Can I make my own custom hair for BG3?''' Tutorial for this coming soon(TM)! | ||
=== Exporting the Mesh === | |||
If using the gr2 plugin, you want to first make sure you have your export order set up, which you can find in the Object Properties tab: | |||
Set the LOD Distance to 0 and for the first part of your mesh set the export order to 1. Increase the export order number for every part you have. | |||
Now once you have all that setup, if you haven't already sometime in your process, select the armature and all your meshes and apply transforms with Ctrl + A > Apply Transforms | |||
Now you can export the mesh(es). These are the export settings I use when exporting with the GR2 plugin: | |||
The settings below this cutoff remain as they are by default. If you don't apply transforms, turn back on the Convert to Y-up. | |||
Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game! | Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game! |