Modding:Hair Mod Mesh Setup: Difference between revisions

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Open Blender 3.6 and [https://github.com/Norbyte/dos2de_collada_exporter install the Collada/GR2 exporter plugin]. This will allow you to import and export .GR2s, which is the file type BG3 uses for its models.
Open Blender 3.6 and [https://github.com/Norbyte/dos2de_collada_exporter install the Collada/GR2 exporter plugin]. This will allow you to import and export .GR2s, which is the file type BG3 uses for its models.


=== Loading A Mesh ===
=== Loading a Mesh ===
Let’s load a hair mesh into Blender! Go to the [[Modding:Hair Meshes]] page and pick a mesh that you like. Take note of the Asset Name—that’s what it’s called in the game files. Open the Multitool and search the index for this Asset Name. It should have a .GR2 extension, e.g.  Hair_GTY_F_GithyankiCut_Short_A_Spring.GR2. Once you find it, copy it to a project folder to make it easier to find. Then go into Blender, go to File, and Import the .GR2.
Let’s load a hair mesh into Blender! Go to the [[Modding:Hair Meshes]] page and pick a mesh that you like. Take note of the Asset Name—that’s what it’s called in the game files. Open the Multitool and search the index for this Asset Name. It should have a .GR2 extension, e.g.  Hair_GTY_F_GithyankiCut_Short_A_Spring.GR2. Once you find it, copy it to a project folder to make it easier to find. Then go into Blender, go to File, and Import the .GR2.


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