Mask of Soul Perception: Difference between revisions

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m
Changed to UID to point to the proper entry in the game's Armor file (found in GustavDev). While the prior listed UID (MAG_BarbMonk_Cloth_Hat_A_2_Late) was connected to the same RootTemplate entry, it pointed to an otherwise detail-less Armor entry that is likely either a placeholder or unused/unfinished asset. Not sure why the RootTemplate points to 2 different items, but oh well. This should prove more helpful for those looking for the the data attached to the item, such as Boosts and Passives
(Passive features)
m (Changed to UID to point to the proper entry in the game's Armor file (found in GustavDev). While the prior listed UID (MAG_BarbMonk_Cloth_Hat_A_2_Late) was connected to the same RootTemplate entry, it pointed to an otherwise detail-less Armor entry that is likely either a placeholder or unused/unfinished asset. Not sure why the RootTemplate points to 2 different items, but oh well. This should prove more helpful for those looking for the the data attached to the item, such as Boosts and Passives)
Line 11: Line 11:
| weight lb = 1
| weight lb = 1
| price = 1300
| price = 1300
| uid = MAG_BarbMonk_Cloth_Hat_A_2_Late
| uid = MAG_Monk_SoulPerception_Hat
| uuid = bfd9ef48-7251-4259-86b0-6646f5f99d72
| uuid = bfd9ef48-7251-4259-86b0-6646f5f99d72
| special =
| special =
1
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