Modding:Hair Mod Mesh Setup: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 69: Line 69:
The settings below this cutoff remain as they are by default. If you don't apply transforms, turn back on the Convert to Y-Up.
The settings below this cutoff remain as they are by default. If you don't apply transforms, turn back on the Convert to Y-Up.


=== Conforming with LSLib ===
After exporting the mesh from Blender, there's one more step you need to follow: conforming to a vanilla skeleton with LSLib. Why? We're not totally sure, but we do know that hair gets very wacky in game if you don't do this.
Export your mesh from Blender as a .dae file, then load up LSLib.
[[File:LSLibConformExample.png|none|frame]]
Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game!
Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game!
[[Category:Modding guides]]
[[Category:Modding guides]]

Navigation menu