Modding:Hair Mod Mesh Setup: Difference between revisions

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For example: If the vanilla mesh you are conforming to is HAIR_GTY_F_GithyankiCut_Short_A_Spring, then the name you need to change your hair to is HAIR_GTY_F_GithyankiCut_Short_A_Spring_Mesh.
For example: If the vanilla mesh you are conforming to is HAIR_GTY_F_GithyankiCut_Short_A_Spring, then the name you need to change your hair to is HAIR_GTY_F_GithyankiCut_Short_A_Spring_Mesh.
[[File:ChangeODPNameExample.png|none|frame]]
[[File:ChangeODPNameExample.png|none|frame]]
Change the name highlighted in red to the name of the vanilla mesh. Do this for all of your hair parts (it's okay if Blender automatically appends numbers to the end).
Change the name highlighted in red to the name of the vanilla mesh. Do this for all of your hair parts (it's okay if Blender automatically appends numbers to the end). Re-export, load into LSLib as .dae, and it should now let you conform to the same vanilla mesh, as it now has matching object property names.


Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game!
Done with editing the mesh in Blender? Follow [[Guide:Hair Creation|this tutorial]] to set up the files for inclusion into the game!
[[Category:Modding guides]]
[[Category:Modding guides]]

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