Modding:Hair Mod Mesh Setup: Difference between revisions

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'''None of the vanilla hairs seem to have the part I want. Can I make my own custom hair for BG3?''' Tutorial for this coming soon(TM)!
'''None of the vanilla hairs seem to have the part I want. Can I make my own custom hair for BG3?''' Tutorial for this coming soon(TM)!
==== Non-Autosnapping Weights ====
If your hair is crunching really badly with autosnap, you might want to re-weight it to be non-autosnap. How do you do that? It's fairly simple: wipe out all of the existing vertex groups on your hair. Create a new vertex group and name it Head_M (mind the capitalization). Assign your hair mesh to that vertex group. If your hair is shorter than the character's shoulders, you're done! If it's longer and you want it to move somewhat with the upper body, create another vertex group called Chest_M, and use the gradient tool in Weight Paint mode to weight from the bottom up. Those two vertex groups are probably all you need for non-autosnapping. Make sure when you're setting up the files later that you turn off autosnapping in there, too, otherwise your hair won't behave properly.


=== Exporting the Mesh ===
=== Exporting the Mesh ===

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