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Pillar of Souls: Difference between revisions

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{{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}}
{{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}}
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'''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]].  
'''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]].  


During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}.  
During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition {{cond|Soul Pillar Proximity}}.  


For each pillar in play, his attacks deal an additional {{DamageText|1~12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[saving throws]]. Raphael can also gain {{DamageText|3~18|Healing}} per active pillar with the action {{SAI|Consume Souls}}.
For each pillar in play, his attacks deal an additional {{DamageText|1~12|Fire}} damage, and add +3 to his [[Dexterity]] checks and [[saving throws]]. Raphael can also gain {{DamageText|3~18|Healing}} per active pillar with the action [[Consume Souls]].




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== Conditions ==
== Conditions ==
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{{SmallIcon|Generic Radiant Condition Icon.webp}} '''Soul Pillar: Activated'''
{{SmallIcon|Generic Radiant Condition Icon.webp}} '''Soul Pillar: Activated'''
* Raphael can now consume souls from this Soul Pillar to spend on powerful spells - but is susceptible to Radiant damage and other methods of dispelling the gathered souls.
* Raphael can now consume souls from this Soul Pillar to spend on powerful spells - but is susceptible to Radiant damage and other methods of dispelling the gathered souls.

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