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Pillar of Souls: Difference between revisions
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{{ | {{Infobox statistics | ||
|name = Pillar of Souls | | name = Pillar of Souls | ||
| | | image = Pillar of Souls .png | ||
| | | imagesize = 0.6 | ||
| | | hit_points = 99 | ||
| | | resistant1 = Piercing | ||
| | | immune1 = Necrotic | ||
| | | immune2 = Fire | ||
| | | immune3 = Psychic | ||
| | | immune4 = Poison | ||
| | | vulnerable1 = Bludgeoning | ||
| | | vulnerable2 = Force | ||
}} | }} | ||
{{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}} | {{hatnote|See also: [[Raphael/Combat|Raphael's combat page]]}} | ||
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'''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]]. | '''Pillar of Souls''' is an environmental object in the [[House of Hope]] in [[Act Three]]. | ||
During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition | During the battle against [[Raphael]], four Pillars surround the room, granting him bonuses for his condition [[Soul Pillar Proximity (Condition)]]. | ||
For each pillar in play, his attacks deal an additional {{ | For each pillar in play, his attacks deal an additional {{Damage color|Fire|1~12 Fire}} damage, and add +3 to his [[Dexterity]] checks and [[saving throws]]. Raphael can also gain {{Damage color|Healing|3~18 Healing}} per active pillar with the action [[Consume Souls]]. | ||
The pillars are weak to {{ | The pillars are weak to {{Damage color|Bludgeoning}} and {{Damage color|Force}} damage. | ||
== Conditions == | == Conditions == |