Modding:Creating Outfit Textures: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 19: Line 19:


There are 2 types of normal map generally used. One, OpenGL, will look right side out. The other, DirectX, will look inside out (with things such as buttons going in).
There are 2 types of normal map generally used. One, OpenGL, will look right side out. The other, DirectX, will look inside out (with things such as buttons going in).
 
[[File:Tutorialopenglxvsdirectx.webp|thumb|Difference between OpenGL and DirectX texture formatting.]]
BG3 uses a modified version of DirectX, where the red channel (X axis) is put into the alpha channel, as this saves space file formatting.
BG3 uses a modified version of DirectX, where the red channel (X axis) is put into the alpha channel, as this saves space file formatting.


Navigation menu