Modding:Creating Outfit Textures: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 97: Line 97:
It should become purple, and right side out.
It should become purple, and right side out.


This will export it as an OPENGL normal map. Save as PNG.  
This will export it as an OpenGL normal map. Save as PNG.  


You can overlay PBR materials on it now.
You can overlay PBR materials on it now.
[[File:GIMVALUEINVERThowto.webp|thumb|How to invert the green channel]]
[[File:GREENCHANNELbg3nmINVERT.webp|thumb|Green channel example- invert this to make a normal map OpenGL.]]


== File sizes ==
== File sizes ==
Line 121: Line 123:
[[File:DXT1GIMPSAVEEXAMPLE.webp|thumb|301x301px|DXT1 - Use for BM, PM, MSK]]
[[File:DXT1GIMPSAVEEXAMPLE.webp|thumb|301x301px|DXT1 - Use for BM, PM, MSK]]
[[File:GIMPFILEEXPORT1.webp|thumb|306x306px|DXT5- setting for Normal maps and BMA.]]
[[File:GIMPFILEEXPORT1.webp|thumb|306x306px|DXT5- setting for Normal maps and BMA.]]
[[File:GIMBG3NORMALMAP.webp|thumb|Channels of the BG3 Normal Map format.]]


== Tools ==
== Tools ==

Navigation menu