Auntie Ethel/Combat: Difference between revisions

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1,233 bytes added ,  31 December 2023
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{{Action|bonus}}}}{{Feature box|name=A Coven of Hags|image name=Generic Summon.webp|* This action creates between two and five copies of Auntie Ethel and randomizes their positions - including the original - around the arena.
{{Action|bonus}}}}{{Feature box|name=A Coven of Hags|image name=Generic Summon.webp|* This action creates between two and five copies of Auntie Ethel and randomizes their positions - including the original - around the arena.
* The real Auntie Ethel gains {{cond|Invisible}}.
* The real Auntie Ethel gains {{cond|Invisible}}.
{{Recharge|Per Battle}}
{{Action}}}}{{Feature box|name=Damsel in Distress|image name=Generic Summon.webp|* An illusion that confuses friend with foe, disguising Auntie Ethel as Mayrina and teleports them both to new spots around the arena.


{{Recharge|Per Battle}}
{{Recharge|Per Battle}}
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{{Cond|Poisoned}} 2 turns
{{Cond|Poisoned}} 2 turns
*{{Saving throw|dc=15}} to avoid
*{{Saving throw|dc=13}} to avoid


{{Attack roll}}
{{Attack roll}}
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{{Range|m=18|ft=60}}
{{Range|m=18|ft=60}}


{{Action}}}}{{Feature box|name=Throw|* {{RarityItem|Poisonous Slime Bomb}} and {{RarityItem|Flammable Slime Bomb}}}}{{Feature box|name=Damsel in Distress|image name=Generic Summon.webp|* An illusion that confuses friend with foe, disguising Auntie Ethel as Mayrina and teleports them both to new spots around the arena.
{{Action}}}}{{Feature box|name=Throw|* {{RarityItem|Poisonous Slime Bomb}} and {{RarityItem|Flammable Slime Bomb}}}}{{Feature box|name=Vicious Mockery|image name=Vicious Mockery.webp|link=Vicious Mockery (Auntie Ethel)|{{DamageInfo|2d4|Psychic}}


{{Recharge|Per Battle}}
{{Saving throw|WIS|dc=13}} to negate.
 
{{Action}}}}{{Feature box|name=Vicious Mockery|image name=Vicious Mockery.webp|link=Vicious Mockery (Auntie Ethel)|{{DamageInfo|2d4|Psychic}}
 
{{Saving throw|WIS|dc=15}} to negate.


{{Cond|Vicious Mockery}} 1 turn
{{Cond|Vicious Mockery}} 1 turn
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{{Range|m=26|ft=87}}
{{Range|m=26|ft=87}}


{{Action|bonus}}|alias=}}{{Feature box|name=Hold Person|{{Cond|Hold Person}}
{{Action|bonus}}|alias=}}{{Feature box|name=Claws|link=Claws (Class Action)|image name=Generic Physical.webp|{{DamageInfo|2d4+4|Slashing}}
 
{{Attack roll}}


{{Saving throw|WIS|dc=15}} to negate
{{Range|melee}}


{{Action}}}}{{Feature box|name=Claws|link=Claws (Class Action)|image name=Generic Physical.webp|{{DamageInfo|2d4+4|Slashing}}
{{Action}}}}{{Feature box|name=Hold Person|Cast as a Level 2 spell.


{{Attack roll}}
{{Cond|Hold Person}}, {{Saving throw|WIS|dc=13}}
 
{{Action}}}}{{Feature box|name=Protection from Evil and Good|*Rarely cast.


{{Range|melee}}
{{Action}}}}{{Feature box|name=Break Illusion|image name=Mending.webp|Used once to reveal a secret passage.


{{Action}}}}
{{Action}}}}
<u>If aggroed in the teahouse</u>
*{{SAI|Protection from Evil and Good}}
*{{SAI|Break Illusion}}


== Tactics ==
== Tactics ==


=== Fight in the Teahouse ===
=== Fight in the Teahouse ===
Ethel can be attacked in her human form in the Riverside Teahouse, though she will try to make this encounter as brief as possible. Alert gives her a high chance of going first and prevents preemptive strikes, and she will flee through her fireplace using Break Illusion in the first two turns; if out of range, she will defend herself with Protection from Evil and Good and Vicious Mockery. Attempting to destroy her here, then, requires bringing her hit points to zero often before she can take a single action – all while hostile Redcaps are coming through her front door.  
Ethel can be attacked in her human form in the Riverside Teahouse, though she will try to make this encounter as brief as possible. +7 Initiative gives her a high turn priority and prevents preemptive strikes. She will priotitize fleeing through her fireplace using Break Illusion in the first few turns. Sometimes, attempting to destroy her here requires bringing her hit points to zero before she can take a single action – all while hostile Redcaps are coming through her front door.  
 
Arcane lock work on fireplace???


She may further attempt to evade aggression by drinking a [[Potion of Invisibility]]; this can be thwarted by pickpocketing or purchasing it from her in conversation.  
She may further attempt to evade aggression by drinking a [[Potion of Invisibility]]; this can be thwarted by pickpocketing or purchasing it from her in conversation.  
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Auntie Ethel is encountered once more in [[Act Three]]. She can be fought upstairs in [[The Blushing Mermaid]], where she is disguised as [[Captain Grisly]], or in [[The Blushing Mermaid - Basement|her lair in the bar's basement]].
Auntie Ethel is encountered once more in [[Act Three]]. She can be fought upstairs in [[The Blushing Mermaid]], where she is disguised as [[Captain Grisly]], or in [[The Blushing Mermaid - Basement|her lair in the bar's basement]].


Her abilities and tactics are much the same, simply scaled-up with the levels, with one major twist: the three [[Pearlspore Bell|Pearlspore Bells]] providing her significant defensive buffs.
Her abilities and tactics are much the same, simply scaled-up with the levels, with two major twists: three [[Pearlspore Bell|Pearlspore Bells]] provide significant defensive buffs, and she is pregnant. They player is encouraged to avoid killing her outright to spare the child temporarily living in her belly.
 
=== Hag Pregnancy ===
{{Hatnote|For full details, see [[Save Vanra]]}}
Ethel has eaten [[Vanra]], hoping to transform the girl into a hag to grow her coven. Killing Ethel kills Vanra as well, locking the player out of any quest rewards later on. To avoid this, players can enable [[Toggle Non-Lethal Attacks|non-lethal attacks]] when dealing the killing blow, prompting instead a cutscene where Vanra is manually freed from an unconscious Ethel's belly. Alternatively, progressing through [[Help the Hag Survivors]] can provide players with {{RarityItem|Hag's Bane}}, forcing Ethel to vomit the kid.
 
Being pregnant does not imbue any inherent combat bonuses, other than the tension of potential quest failure.
 
=== Pearlspore Bells ===
In order to truly kill Ethel, players need to destroy her Pearlspore Bells. These lustrous mushroom clumps will revive the hag each time she is felled, if left unchecked.
 
The Pearlspores will automatically heal to full at the end of each round, requiring them to either be burst down with massive damage or for the player to employ heal prevention, e.g. [[Arrow of Ilmater|Arrows of Ilmater]].

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