Investigate the Beach: Difference between revisions

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→‎Notes: Added that what the bard is doing to the Harpy's song is called "Counter Song" from older editions of DnD
(→‎Notes: Added that what the bard is doing to the Harpy's song is called "Counter Song" from older editions of DnD)
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{{ up to date | 2023-08-18 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
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|title=Investigate the Beach
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== Walkthrough ==
== Walkthrough ==
The Secluded Cove is north-east of the druidic ritual circle in the Emerald Grove area of the Druid Grove. Strange singing is heard on approach (X:271, Y:523). Near the water, a child, [[Mirkon]], is enchanted by the singing (X:327, Y:549). The party can either tell Mirkon to get back to shore or try to focus on the singing. If the latter is chosen, a successful Nature check (DC 10) reveals that the singing is a Harpies' song. If the check fails, the party can also use a Wisdom check (DC 5) to resist against the song's pull. ([[Bard|Bards]] have the option to make a Performance check instead.) In this instance, Mirkon can be warned to stay away.
The Secluded Cove is north-east of the druidic ritual circle in the Emerald Grove area of the Druid Grove. Strange singing is heard on approach (X:271, Y:523). Near the water, a child, [[Mirkon]], is enchanted by the singing (X:327, Y:549). The party can either tell Mirkon to get back to shore or try to focus on the singing. If the latter is chosen, a successful Nature check (DC 10) reveals that the singing is a Harpies' song. If the check fails, the party can also use a Wisdom check (DC 5) to resist against the song's pull ([[Bard|Bards]] have the option to make a Performance check instead (DC 5). They can continue the song for another Performance check (DC 10), which results in the lead harpy continuing to sing for each round of combat while the entire party resists it). In this instance, Mirkon can be warned to stay away.


After this, a group of Harpies fly down, ready for their next meal. They attack and are able to enchant party members with their song. Once the Harpies are defeated, speak to Mirkon and they thank the party for the help. Before running off, Mirkon says to tell [[Doni]] to let them into the "Dragon's Den" so that [[Mol]], the leader of the tiefling children, can properly thank them for their help.
After this, a group of Harpies fly down, ready for their next meal. They attack and are able to enchant party members with their song. Once the Harpies are defeated, speak to Mirkon and they thank the party for the help. Before running off, Mirkon says to tell [[Doni]] to let them into the "Dragon's Den" so that [[Mol]], the leader of the tiefling children, can properly thank them for their help.
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* Long rests will not fail the quest after discovery.
* Long rests will not fail the quest after discovery.
* Killing the three goblin leaders before completing this quest will result in its failure.
* Killing the three goblin leaders before completing this quest will result in its failure.
* The Bard's ability to use Performance against the Harpies is a reference to the Bard's ability in past editions called "Counter Song".
{{NavQuests}}
{{NavQuests}}
[[Category:Quests]]
[[Category:Quests]]
[[Category:Druids' Grove Quests]]
[[Category:Druids' Grove Quests]]
[[Category:Time-Sensitive Quests]]
[[Category:Time-Sensitive Quests]]
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