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Inspiration: Difference between revisions
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When a character fails an active [[Ability Check]] and has any Inspiration points available, the player will be presented with the option to spend Inspiration to roll the check again. This has no affect on any modifiers to the roll, including {{advantage}} or {{disadvantage}}, which will apply to the new roll exactly as they did to the original. | When a character fails an active [[Ability Check]] and has any Inspiration points available, the player will be presented with the option to spend Inspiration to roll the check again. This has no affect on any modifiers to the roll, including {{advantage}} or {{disadvantage}}, which will apply to the new roll exactly as they did to the original. | ||
If the failed roll is a [[Sleight of Hand]] check to pick a lock or disarm a trap, the option to re-roll using Inspiration will be presented alongside the option to re-roll by using another set of [[Thieves' Tools]] or a [[Trap Disarm | If the failed roll is a [[Sleight of Hand]] check to pick a lock or disarm a trap, the option to re-roll using Inspiration will be presented alongside the option to re-roll by using another set of [[Thieves' Tools]] or a [[Trap Disarm Toolkit]]. | ||
{{NavGameplay}} | {{NavGameplay}} |