Modding:Creating Custom Hair with Hair Tool: Difference between revisions

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<categorytree hideprefix="1" hideroot="1" mode="pages">Modding resources</categorytree>
<categorytree hideprefix="1" hideroot="1" mode="pages">Modding resources</categorytree>
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|}</div>Making custom hair for BG3 with Hair Tool
Prerequisites:
 
BG3 Modder’s Multitool
 
LSLib
 
Blender 3.6 or 4.0
 
GR2 import/export addon for Blender
 
Hair Tool addon and preset library
 
VSCode
 
UUID addon for VSCode
 
Em’s Quick Hair Template
 
* Load environment (head, body?)
* Load Hair Tool bob preset, flip 180 degrees and place on the head
* Make some small edits to the preset
* Finalize hair to turn preset into mesh
* Load BG3 hair texture and apply to the hair
* Manually fix the UVs by X-flipping, then scaling down to the correct size
* Find similar vanilla hair and load it into Blender
* Parent custom hair to vanilla armature, add armature modifier
* Transfer auto-snapping weights from vanilla hair to custom hair
* Rename object data name to match vanilla hair
* Reset vertex paint to black
* Paint blue highlights, blur out
* Apply all transforms, export as .dae
* Using LSLib, conform to vanilla hair, then export as .GR2
* Hotload into game as a replacer, make any necessary changes to the mesh
* Set up quick template for the custom hair
* After seeing it in game, change hairpreset, scalp, and material IDs if needed
* Done!
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