Modding:Creating Custom Hair with Hair Tool
		
		
		
		Jump to navigation
		Jump to search
		
| This page is a modding page, and follows its own rules and standards separate from the rest of the wiki. | 
| bg3.wiki modding | 
|---|
| Modding homepage | 
| Modding resources - Meshes, Models, Tools, etc. | 
| Modding guides | 
| Hair modding | 
| Head modding | 
| Item modding - Armours, Outfits, Weapons etc. | 
| Race/class modding | 
Making custom hair for BG3 with Hair Tool[edit | edit source]
Prerequisites:
- BG3 Modder’s Multitool
 - LSLib
 - Blender 3.6 or 4.0
 - GR2 import/export addon for Blender
 - Hair Tool addon and preset library
 - VSCode
 - UUID addon for VSCode
 - Em’s Quick Hair Template or any other hair template
 
This video covers steps 1 through 13 below.
Steps:
- Load environment (head, body if desired)
 - Load Hair Tool preset, flip 180 degrees and place on the head
 - Make some edits to the preset
 - Finalize hair to turn preset into mesh
 - Load BG3 hair texture and apply to the hair
 - Manually fix the UVs by X-flipping, then scaling down to the correct size
 - Find similar vanilla hair and load it into Blender
 - Parent custom hair to vanilla armature, add armature modifier
 - Transfer auto-snapping weights from vanilla hair to custom hair
 - Rename object data name to match vanilla hair
 - Reset vertex paint to black
 - Paint blue highlights, blur out
 - Apply all transforms, export as .dae
 - Using LSLib, conform to vanilla hair, then export as .GR2
 - Hotload into game as a replacer, make any necessary changes to the mesh
 - Set up quick template for the custom hair
 - After seeing it in game, change hairpreset, scalp, and material IDs if needed
 - Done!