Modding:Creating Custom Hair with Hair Tool: Difference between revisions

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* UUID addon for VSCode
* UUID addon for VSCode
* [https://www.nexusmods.com/baldursgate3/mods/5499 Em’s Quick Hair Template]
* [https://www.nexusmods.com/baldursgate3/mods/5499 Em’s Quick Hair Template]
[https://www.youtube.com/watch?v=skYGVG-XWNg This video] covers steps 1 through 13 below.


Steps:
Steps:


* Load environment (head, body?)
# Load environment (head, body?)
* Load Hair Tool preset, flip 180 degrees and place on the head
# Load Hair Tool preset, flip 180 degrees and place on the head
* Make some edits to the preset
# Make some edits to the preset
* Finalize hair to turn preset into mesh
# Finalize hair to turn preset into mesh
* Load BG3 hair texture and apply to the hair
# Load BG3 hair texture and apply to the hair
* Manually fix the UVs by X-flipping, then scaling down to the correct size
# Manually fix the UVs by X-flipping, then scaling down to the correct size
* Find similar vanilla hair and load it into Blender
# Find similar vanilla hair and load it into Blender
* Parent custom hair to vanilla armature, add armature modifier
# Parent custom hair to vanilla armature, add armature modifier
* Transfer auto-snapping weights from vanilla hair to custom hair
# Transfer auto-snapping weights from vanilla hair to custom hair
* Rename object data name to match vanilla hair
# Rename object data name to match vanilla hair
* Reset vertex paint to black
# Reset vertex paint to black
* Paint blue highlights, blur out
# Paint blue highlights, blur out
* Apply all transforms, export as .dae
# Apply all transforms, export as .dae
* Using LSLib, conform to vanilla hair, then export as .GR2
# Using LSLib, conform to vanilla hair, then export as .GR2
* Hotload into game as a replacer, make any necessary changes to the mesh
# Hotload into game as a replacer, make any necessary changes to the mesh
* Set up quick template for the custom hair
# Set up quick template for the custom hair
* After seeing it in game, change hairpreset, scalp, and material IDs if needed
# After seeing it in game, change hairpreset, scalp, and material IDs if needed
* Done!
# Done!
<div class="noexcerpt navigation-not-searchable" style="text-align:center"><span class="nodesktop"> [[Modding:Index|Modding index]] </span></div>
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