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Initiative: Difference between revisions

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'''Initiative''' determines the order of turns during combat. When combat begins, every combatant roll a <code>{{D20}} + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code> to determine their place in the initiative order. The highest roll will go first, the lowest roll will go last.
[[Category:Gameplay Mechanics]]
'''Initiative''' determines the order of turns during combat.


If two participants have the same result, the one with higher [[Dexterity]] Score will go first.
== Rolling Initiative ==
When combat begins, every participating combatant rolls <code>{{D20}} + [[Dexterity#Dexterity Modifier Chart|Dexterity Modifier]]</code> to determine their position in the initiative order. The participant with the highest roll goes first and the particpant with the lowest roll goes last. If two participants roll the same Initiative result, the one with a higher [[Dexterity]] Score goes first.
 
== Surprise ==
'''Surprise''' is a special condition that overrides the initiative roll made by a creature for the first round of combat. When one side of a combat encounter is unaware of the other side, they may be surprised. A surprised creature cannot take any [[Action]]s or [[Reaction]]s for one combat round.
 
Surprise can be achieved by attacking an unaware enemy while [[Hide|Hidden]].
 
Notes about surprise:
* Some creatures, even when surprised themselves, may call out to nearby allies to prevent them from being surprised.
* Certain combat encounters are rigged to always surprise either the player's party or the enemy party when the proper conditions are met. For example:
** The first encounter with the [[Imp]]s during the [[Prologue]] always grants the player a surprise round.
** A [[Mimic]] will always surprise the player's party when interacting with the object it's disguised as.

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