Damage: Difference between revisions

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→‎Damage types: Copyedit and expansion
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A creature's [[Resistances|resistances]] determine what damage types are immune, resistant or vulnerable towards.
Bludgeoning, piercing and slashing damage are sometimes collectively referred to as '''Physical damage'''.


Damage dealt to resistant creatures is halved, whereas damage dealt to vulnerable creatures is doubled.
A creature's [[resistances]] determine which damage types they are immune, resistant or vulnerable to:
* Damage dealt to a creature with '''resistance''' to that damage type is ''halved''.
* Damage dealt to a creature with '''vulnerability''' to that damage type is ''doubled''.
* Damage dealt to a creature with '''immunity''' to that damage type is ''reduced to zero''.


If a creature is immune to a damage type, they take no damage to it.
If a character has both resistance and vulnerability to the same damage type, they cancel each other out and the creature takes normal damage. Immunity always reduces damage to zero, even if a creature also has resistance and/or vulnerability to the same damage type.


If a source of damage mixes different sizes of dice or damage types, they will be listed separately with a plus sign between them.
If a source of damage mixes different sizes of dice or damage types, they will be listed separately with a plus sign between them, e.g. {{DamageText|1d8|piercing}} + {{DamageText|1d4|fire}}. Each type is considered separately for the purposes of resistance, vulnerability and immunity, so a creature immune to fire would take only 1d8 piercing damage in the previous example.


== A bit of mathematics ==
== A bit of mathematics ==

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