Attacks: Difference between revisions

Jump to navigation Jump to search
253 bytes removed ,  19 March 2023
m
update a couple links; remove improvised weapon wording since it's inaccurate in the current game
m (add wording clarifying how scrolls work)
m (update a couple links; remove improvised weapon wording since it's inaccurate in the current game)
Line 15: Line 15:
As a special case, a roll of 1 means that the attack fails to connect, regardless of bonuses or the target's Armour Class.  This is called a '''Critical Miss'''.  
As a special case, a roll of 1 means that the attack fails to connect, regardless of bonuses or the target's Armour Class.  This is called a '''Critical Miss'''.  


Likewise, a roll of 20 means the attack succeeds regardless of the target's Armour Class.  This is called a '''Critical Hit'''.  A critical hit rolls all the [[Damage Rolls|damage]] dice of the attack twice, including damage dice from other sources such as [[Sneak Attack (Melee)|sneak attacks]], poison, and [[Paladin]] smites.
Likewise, a roll of 20 means the attack succeeds regardless of the target's Armour Class.  This is called a '''Critical Hit'''.  A critical hit rolls all the [[Damage Rolls|damage]] dice of the attack twice, including damage dice from other sources such as [[Sneak Attack (Melee)|sneak attacks]], [[Basic Poison|poison]], and [[Paladin]] smites.


== Modifiers ==
== Modifiers ==


Attack Rolls can be affected by {{Advantage}}/{{Disadvantage}}, by the attacker's [[Ability Score Modifier]], the attacker's [[Proficiency Bonus]], [[Weapon Enchantments]], [[Bless]], [[High Ground Rules|High Ground/Low ground]], [[Bane]], [[Loviatar's Blessing]], [[Magic Weapon]], [[Sacred Weapon]], and [[Fighting Style|Archery Fighting Style]].
Attack Rolls can be affected by {{Advantage}}/{{Disadvantage}}, by the attacker's [[Ability Score Modifier]], the attacker's [[Proficiency Bonus]], [[Enchantment|Weapon Enchantments]], [[Bless]], [[High Ground Rules|High Ground/Low Ground]], [[Bane]], [[Conditions#Loviatar's Blessing|Loviatar's Blessing]], [[Magic Weapon]], [[Sacred Weapon]], and [[Fighting Style|Archery Fighting Style]].


=== Ability Score Modifier ===
=== Ability Score Modifier ===
Line 27: Line 27:
==== Weapons ====
==== Weapons ====


Melee and ranged weapon attacks use Strength or Dexterity, depending on the weapon.  Usually, Strength for melee weapons, and Dexterity for ranged weapons.  The exceptions are [[Finesse]] weapons, where the higher one of Strength and Dexterity will be used; and [[Thrown]] weapons, which use Strength for both melee and ranged attacks.  If a weapon is both Thrown and a Finesse weapon, it will use the higher of Strength and Dexterity both for melee and ranged attacks.
Melee and ranged weapon attacks use Strength or Dexterity, depending on the weapon: usually Strength for melee weapons and Dexterity for ranged weapons.  The exceptions to this rule are [[Finesse]] weapons, which automatically select Strength or Dexterity, whichever score is higher; and [[Thrown]] weapons, which use Strength for both melee and ranged attacks.  If a weapon is both Thrown and Finesse, it uses the higher of Strength and Dexterity for both melee and ranged attacks.


Some examples, to make the possible combinations of Finesse and Thrown easier to understand:
Some examples, to make the possible combinations of Finesse and Thrown easier to understand:
Line 35: Line 35:
* Shooting a [[Longbow]] for a ranged attack always uses Dexterity.
* Shooting a [[Longbow]] for a ranged attack always uses Dexterity.
* Throwing a [[Handaxe]] (Thrown) for a ranged attack uses Strength.
* Throwing a [[Handaxe]] (Thrown) for a ranged attack uses Strength.
* Throwing a [[Dagger]] (Finesse & Thrown) for a ranged attack uses Strength or Dexterity; whichever the attacking creature has a higher score in.
* Throwing a [[Dagger]] (Finesse & Thrown) for a ranged attack uses Strength or Dexterity, whichever is higher.
 
If you use a weapon in a way it's not designed for at all, such as throwing a Maul at someone, or hitting someone over the head with a Longbow for a melee attack, then no Ability Score Modifier is applied at all.  That being said, [[Improvised Weapon Proficiency]] can negate this penalty.


==== Spells ====
==== Spells ====

Navigation menu