Oliver: Difference between revisions

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* While "playing" with Oliver, simply walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the player from "finding" Oliver.
* While "playing" with Oliver, simply walking up to his invisible model will usually cause him to become "found." Automatic perception checks may be rolled, but for unknown reasons, these checks (on failure) don't always seem to disqualify the player from "finding" Oliver.
* After "finding" Oliver for the first time, he will immediately start a conversation with the player who found him, and may ask to play again. If humored, he will oblige but with additional "rules to the game."
* After "finding" Oliver for the first time, he will immediately start a conversation with the player who found him, and may ask to play again. If humored, he will oblige but with additional "rules to the game."
* <s>Players can earn an achievement, if a character successfully "finds" Oliver for the second time without breaking stealth.</s>
* Characters with the [[Outlander]] background will receive inspiration for winning the second round without alerting the shadows.


====="Round One"=====
====="Round One"=====

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