Shattered Flail: Difference between revisions

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== Notes and Trivia ==
== Notes and Trivia ==
* After hitting a creature with the {{rare|Shattered Flail}}, the wielder gains '''Yeenoghu's Gift''' for 6 turns. For the duration, they must succeed a {{SavingThrow|WIS|dc=12}} at the end of any turn on which they do not hit an enemy.
* After hitting a creature with the {{rare|Shattered Flail}}, the wielder gains '''Yeenoghu's Gift''' for 6 turns. For the duration, they must succeed a {{SavingThrow|WIS|dc=12}} at the end of any turn on which they do not hit an enemy, or go '''Mad''' for 1 turn.
** As of Early Access Patch 9, the [[Saving Throw]] rolls made by the wielder of this weapon do not appear in the combat log until or unless one of them fails, which may lead one to mistakenly believe the weapon is less risky than it actually is.
** As of Early Access Patch 9, the [[Saving Throw]] rolls made by the wielder of this weapon do not appear in the combat log until or unless one of them fails, which may lead one to mistakenly believe the weapon is less risky than it actually is.
* While '''Mad''', the wielder is uncontrollably hostile to all nearby creatures, including allies, and will use any and all tools at their disposal to inflict harm. This could include using powerful [[Ammunition]] or [[Consumables]] from their inventory, casting high level [[Spell]]s, or [[Shove|shoving]] allies to their deaths.
* While '''Mad''', the wielder is uncontrollably hostile to all nearby creatures, including allies, and will use any and all tools at their disposal to inflict harm. This could include using powerful [[Ammunition]] or [[Consumables]] from their inventory, casting high level [[Spell]]s, or [[Shove|shoving]] allies to their deaths.

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