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Modding:How To Find A Virtual Texture: Difference between revisions
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===How to find the mesh name=== | ===How to find the mesh name=== | ||
You can skip this step if you know the mesh name. The wiki has many item pages with the File names included. [[The Deathstalker Mantle]], for example. | |||
Put the name(or the NPC's name, to lead you to their CharacterVisuals entry) in the modder's multitool index search. This should lead you to its entry in the english.loca file. | First thing you need to find the item is its name - the exact item name it has. For example, 'The Deathstalker Mantle'. | ||
Put the name (or the NPC's name, to lead you to their CharacterVisuals entry) in the modder's multitool index search. This should lead you to its entry in the english.loca file. | |||
Take the handle (a handle is h[string of numbers], similar to an UUID) and search that. | Take the handle (a handle is h[string of numbers], similar to an UUID) and search that. | ||
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This should lead you to the ''roottemplate'' of the item. (if it doesnt have one in the roottemplate, it's in the parenttemplate's file instead) | This should lead you to the ''roottemplate'' of the item. (if it doesnt have one in the roottemplate, it's in the parenttemplate's file instead) | ||
You can then find its mesh mapkey. Search that and you should find the meshes lsx entry. | You can then find its mesh mapkey. Search that and you should find the meshes lsx entry. | ||
=== Finding the GTexFileName with the mesh name === | === Finding the GTexFileName with the mesh name === |