Modding:How To Find A Virtual Texture: Difference between revisions

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Put the name (or the NPC's name, to lead you to their CharacterVisuals entry) in the modder's multitool index search. This should lead you to its entry in the english.loca file.
Put the name (or the NPC's name, to lead you to their CharacterVisuals entry) in the modder's multitool index search. This should lead you to its entry in the english.loca file.


Take the handle (a handle is h[string of numbers], similar to an UUID) and search that.
Take the handle (a handle is h[string of numbers], similar to an UUID) and search that. For example, The Deathstalker Mantle's handle is ''hb7ee75e7g15f1g42a7gacf3gafe7628d8b10''.


This should lead you to the ''roottemplate'' of the item. (if it doesnt have one in the roottemplate, it's in the parenttemplate's file instead)
This should lead you to the ''roottemplate'' of the item. (if it doesnt have one in the roottemplate, it's in the parenttemplate's file instead)


You can then find its mesh mapkey. Search that and you should find the meshes lsx entry.
You can then find its mesh mapkey. Search that and you should find the meshes lsx entry, which will lead you to the mesh name. For example, The Deathstalker Mantle's mesh name is ''UNI_DarkUrge_Bhaal_Cloak''.  


=== Finding the GTexFileName with the mesh name ===
=== Finding the GTexFileName with the mesh name ===
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We like ''''HUM_M_ARM_Bandit_C_Body'''<nowiki/>' so we search this in the multitool.
We like ''''HUM_M_ARM_Bandit_C_Body'''<nowiki/>' so we search this in the multitool.


It has an entry in '''Shared\Public\Shared\Content\Assets\Characters\Humans\[PAK]_Male_Armor\_merged.lsf''<nowiki/>' so we click '''convert & open''' for that.
It has an entry in '''Shared\Public\Shared\Content\Assets\Characters\Humans\[PAK]_Male_Armor\_merged.lsf''<nowiki/>' ''''' so we click ''convert & open'' for that.


We CTRL+F '''HUM_M_ARM_Bandit_C_Body''' and find a mesh entry for it.
We CTRL+F '''HUM_M_ARM_Bandit_C_Body''' and find a mesh entry for it.

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