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Modding:How To Find A Virtual Texture: Difference between revisions
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You can skip this step if you know the mesh name. The wiki has many item pages with the File names included. [[The Deathstalker Mantle]], for example. | You can skip this step if you know the mesh name. The wiki has many item pages with the File names included. [[The Deathstalker Mantle]], for example. | ||
First thing you need to find the item is its name - the exact item name it has. For example, 'The Deathstalker Mantle'. | * First thing you need to find the item is its '''name''' - the exact item name it has. For example, 'The Deathstalker Mantle'. Put the '''name''' (or the NPC's name, to lead you to their CharacterVisuals entry) in the modder's multitool index search. This should lead you to its entry in the english.loca file, where you can find the '''handle.''' | ||
* Take the '''handle''' (a handle is h[string of numbers], similar to an UUID) and search that. For example, The Deathstalker Mantle's handle is ''hb7ee75e7g15f1g42a7gacf3gafe7628d8b10''. This should lead you to the ''RootTemplate'' of the item. (If it doesnt have one in the RootTemplate, it's in the ParentTemplate's file instead) | |||
Put the name (or the NPC's name, to lead you to their CharacterVisuals entry) in the modder's multitool index search. This should lead you to its entry in the english.loca file. | * You can then find its mesh '''mapkey'''. Search that and you should find the meshes lsx entry, which will lead you to the mesh name. For example, The Deathstalker Mantle's mesh name is ''UNI_DarkUrge_Bhaal_Cloak''. | ||
Take the handle (a handle is h[string of numbers], similar to an UUID) and search that. For example, The Deathstalker Mantle's handle is ''hb7ee75e7g15f1g42a7gacf3gafe7628d8b10''. | |||
This should lead you to the '' | |||
You can then find its mesh mapkey. Search that and you should find the meshes lsx entry, which will lead you to the mesh name. For example, The Deathstalker Mantle's mesh name is ''UNI_DarkUrge_Bhaal_Cloak''. | |||
=== Finding the GTexFileName with the mesh name === | === Finding the GTexFileName with the mesh name === |