Illithid powers: Difference between revisions

Jump to navigation Jump to search
m
A few tweaks here and there, plus mention that reluctant allies can be convinced to use tadpoles early in Act 3.
(Changed Dream Visitor (outdated) to Dream Guardian)
m (A few tweaks here and there, plus mention that reluctant allies can be convinced to use tadpoles early in Act 3.)
Line 8: Line 8:
[[File:Tadpole_Pool.png|left|140px|link=Mind Flayer Parasite Specimen]]'''Illithid powers''' are special abilities tied to the [[Mind Flayer]] tadpole that the player character and [[Origin]] [[Companions]] are infected with. After the player uses illithid powers for the first time in dialogue, the [[Dream Guardian]] will visit at the next [[Long Rest]] and explain how to unlock this skill tree.
[[File:Tadpole_Pool.png|left|140px|link=Mind Flayer Parasite Specimen]]'''Illithid powers''' are special abilities tied to the [[Mind Flayer]] tadpole that the player character and [[Origin]] [[Companions]] are infected with. After the player uses illithid powers for the first time in dialogue, the [[Dream Guardian]] will visit at the next [[Long Rest]] and explain how to unlock this skill tree.


After this event, finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow you to unlock a new power. Karlach, Wyll, Lae'zel, and Shadowheart will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] Checks.
After this event, finding and consuming [[Mind Flayer Parasite Specimen]]s, such as from the corpses of other infected, will allow you to unlock new powers. Karlach, Wyll, Lae'zel, and Shadowheart will initially refuse to use illithid powers, but can be convinced to use them through [[Persuasion]] Checks. The opportunity to convince these party members to partake in Illithid powers will be provided again in early Act 3, if they remain reluctant early on.


== List of illithid powers ==
== List of illithid powers ==
Line 147: Line 147:
===Elite powers===
===Elite powers===
{{hatnote|See also: [[Partial-Illithid]]}}
{{hatnote|See also: [[Partial-Illithid]]}}
When you first gain access to Illithid Powers, the outer ring will be locked. At the very end of [[Chapter Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[Partial-Illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. [[Concentrated Blast]], [[Favourable Beginnings]], [[Force Tunnel]], [[Psionic Overload]], and [[Transfuse Health]]. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded.  
When you first gain access to Illithid Powers, the outer ring will be locked. At the very end of [[Chapter Two]], on the road to [[Baldur's Gate]], you will be given the opportunity to unlock these powers by agreeing to absorb the [[Astral-Touched Tadpole]] and become a [[Partial-Illithid]]. Doing this will automatically unlock [[Fly (Illithid Power)]] and the 5 powers of the innermost ring, i.e. [[Concentrated Blast]], [[Favourable Beginnings]], [[Force Tunnel]], [[Psionic Overload]], and [[Transfuse Health]]. Any regular [[tadpoles]] the character might have already spent to unlock these abilities will be refunded. Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with dark veins.
Absorbing the Astral-Touched Tadpole will also permanently mark your character's face with veins.


{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
{| class=wikitable style="margin-left: auto; margin-right: auto; border: none;"
Line 192: Line 191:
| {{SAI|Fly (Illithid Power)|Fly|w=40}}
| {{SAI|Fly (Illithid Power)|Fly|w=40}}
| Class Action
| Class Action
| Fly to a target position. Uses movement speed and doesn't take an [[Action]].
| Fly to a target position. Consumes movement speed but not an [[Actions|Action]] or [[Bonus action|Bonus Action]].
| Unlocked automatically
| Unlocked automatically


Line 271: Line 270:
| {{SAI|Extract Brain|w=40}}
| {{SAI|Extract Brain|w=40}}
| Class Action
| Class Action
|  Lobotomize a nearby creatures that is {{cond|Stunned}}, {{cond|Prone}}, {{cond|Sleeping}} or Unconscious, dealing {{DamageText|5d10+50|Piercing}} damage and regaining {{DamageText|6d6|Healing}}.
|  Lobotomize a nearby creature that is {{cond|Stunned}}, {{cond|Prone}}, {{cond|Sleeping}} or Unconscious, dealing {{DamageText|5d10+50|Piercing}} damage and regaining {{DamageText|6d6|Healing}}.
|-
|-
| {{SAI|Tentacle Whip|w=40}}
| {{SAI|Tentacle Whip|w=40}}
Line 299: Line 298:
| Passive feature
| Passive feature
| You can use all of your Illithid Powers as a Bonus Action. Your resistance to the zaith'isk in the githyanki infirmary awakened this power.  
| You can use all of your Illithid Powers as a Bonus Action. Your resistance to the zaith'isk in the githyanki infirmary awakened this power.  
| Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]].
| Succeed on all three [[saving throws]] when interacting with the Zaith'isk in [[Crèche Y'llek]]. Or, if Lae'zel is the one in the Zaith'isk, success on all three [[Ability Checks|ability checks]].
|-
|-
|}
|}
Line 318: Line 317:
Siding with Absolute cultists may net [[Gifts from the Absolute]], which are functionally the same as Tadpole Specimens. In Act 1, there are two which can be obtained in the following ways:
Siding with Absolute cultists may net [[Gifts from the Absolute]], which are functionally the same as Tadpole Specimens. In Act 1, there are two which can be obtained in the following ways:
* Received from Minthara for completing quest [[Raid the Emerald Grove]]
* Received from Minthara for completing quest [[Raid the Emerald Grove]]
* Received from Nere for siding with him after quest [[Free True Soul Nere]]
* Received from Nere for siding with him after the quest [[Free True Soul Nere]]
}}
}}


Navigation menu