Investigate Kagha: Difference between revisions

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The swamp is guarded by 2 [[Wood Woad|Wood Woads]] and 4 [[Ancient Mud Mephit|Ancient Mud Mephits]] who will be hostile on sight. This can be a difficult fight depending on the level of the player and how well equipped and prepare they are. The Wood Woads have the ability to regenerate 10 [[Hit Points]] per turn, but are vulnerable to fire damage. The Ancient Mud Mephits are fragile, but will endlessly summon [[Young Mud Mephit|Young Mud Mephits]] until they are dealt with.  
The swamp is guarded by 2 [[Wood Woad|Wood Woads]] and 4 [[Ancient Mud Mephit|Ancient Mud Mephits]] who will be hostile on sight. This can be a difficult fight depending on the level of the player and how well equipped and prepare they are. The Wood Woads have the ability to regenerate 10 [[Hit Points]] per turn, but are vulnerable to fire damage. The Ancient Mud Mephits are fragile, but will endlessly summon [[Young Mud Mephit|Young Mud Mephits]] until they are dealt with.  


Once the enemies have been taken care of, search the large tree at the center of the island {{Coords|86|220}}. There will be an interactable '''Wooden Crevice''' on the south-west side of it that hides the '''Letter to Kagha.'''
Once the enemies have been taken care of, search the large tree at the center of the island {{Coords|86|220}}. There will be an interactable '''Wooden Crevice''' on the south-west side of it that hides the [[Letter to Kagha]].  


Reading it reveals that Kagha has been scheming with the Shadow Druids to take over the Emerald Grove and install herself as the First Druid.   
Reading it reveals that Kagha has been scheming with the Shadow Druids to take over the Emerald Grove and install herself as the First Druid.   
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After that they must also succeed on another {{Ability Check|Persuasion|10}} or [[Religion]] to convince her to join their side. If the player has read the plaques inside the Emerald Grove and learned of the grove's history, they have an alternative option to succeed on a {{Ability Check|History|5}} to convince Kagha. Some backgrounds (i.e. Wood-Elves) gets an auto-success option.   
After that they must also succeed on another {{Ability Check|Persuasion|10}} or [[Religion]] to convince her to join their side. If the player has read the plaques inside the Emerald Grove and learned of the grove's history, they have an alternative option to succeed on a {{Ability Check|History|5}} to convince Kagha. Some backgrounds (i.e. Wood-Elves) gets an auto-success option.   


Alternatively, if the player uses the [[Detect Thoughts]] spell at the start (instead of the {{Persuasion}} check), they only need to pass a single {{Ability Check|Intelligence|13}} to convince Kagha.  
Alternatively, if the player uses the [[Detect Thoughts]] spell at the start (instead of the [[Persuasion]] check), they only need to pass a single {{Ability Check|Intelligence|13}} to convince Kagha.  


After that, a fight breaks out against the three Shadow Druids, with Kagha either joining them or the party depending on the dialogue choices. The other occupants of the Druid Grove, such as Rath and Silver also join the player against the Shadow Druids.   
After that, a fight breaks out against the three Shadow Druids, with Kagha either joining them or the party depending on the dialogue choices. The other occupants of the Druid Grove, such as Rath and Silver also join the player against the Shadow Druids.   

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