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| The result is then compared against the effect's DC, and is considered a success if it equals or exceeds that number. | | The result is then compared against the effect's DC, and is considered a success if it equals or exceeds that number. |
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| Unlike attacks, saving throws are not guaranteed to fail or succeed when the d20 result is either a natural 1 or 20 respectively, however when saving throws are used during dialogue they will guarantee failure or success when a 1 or 20 is rolled.
| | === Game mechanics === |
| | | {{Excerpt|Dice rolls|Saving throws|subsections=yes|templates=SAI, InfoBlob, note, cond}} |
| While the outcome of an attempted saving throw is always binary – it is either a success or a failure – the exact outcome of a successful save depends on the effect in question. Often, the damage or conditions inflicted by the associated effect will be reduced in severity, or sometimes ignored entirely.
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| === Death saving throws === | |
| {{hatnote|Main article: [[Death Saving Throw]]}} | |
| Death saving throws are a special type of saving throw made by playable characters and companions after they have been {{cond|Downed}}. Three successful saves will let a creature stabilise, no longer needing to make saves, and three failures will lead to the creature becoming {{cond|Dead}}.
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| == Difficulty Class == | | == Difficulty Class == |