Damage: Difference between revisions

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Damage is ''dealt'' with [[attacks]] and other harmful [[actions]], as well as by a variety of [[conditions]].
Damage is ''dealt'' with [[attacks]] and other harmful [[actions]], as well as by a variety of [[conditions]].


== Damage rolls ==
== Dealing damage ==
{{see also|Damage mechanics}}
The game determines the amount of damage dealt to targets through dice rolls.
 
=== Damage rolls ===
{{Excerpt|Dice rolls|Damage rolls|subsections=yes|templates=SAI, InfoBlob, note}}
{{Excerpt|Dice rolls|Damage rolls|subsections=yes|templates=SAI, InfoBlob, note}}


=== Example ===
==== Example ====
A successful attack with a {{WeaponIcon|Daggers}} [[Daggers|Dagger]] does a base of {{DamageText|1d4|Piercing}} damage (1~4). This means a single four-sided die [[File:D4_Piercing.png|20px|link=]] is rolled to determine the damage, for a total of 1 to 4 piercing damage. Most weapons use a single damage die, but some two-handed weapons use two: a successful attack with a {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] does {{DamageText|2d6|Slashing}} damage (2~12), rolling two six-sided dice [[File:D6_Slashing.png|20px|link=]] for a total of 2 to 12 slashing damage. Damaging spells typically roll more dice: for example, being caught in a {{SAI|Fireball}} will cause {{DamageText|8d6|Fire}} damage (8~48), though a successful [[Saving Throw]] can reduce it to half.
A successful attack with a {{WeaponIcon|Daggers}} [[Daggers|Dagger]] does a base of {{DamageText|1d4|Piercing}} damage (1~4). This means a single four-sided die [[File:D4_Piercing.png|20px|link=]] is rolled to determine the damage, for a total of 1 to 4 piercing damage. Most weapons use a single damage die, but some two-handed weapons use two: a successful attack with a {{WeaponIcon|Greatswords}} [[Greatswords|Greatsword]] does {{DamageText|2d6|Slashing}} damage (2~12), rolling two six-sided dice [[File:D6_Slashing.png|20px|link=]] for a total of 2 to 12 slashing damage. Damaging spells typically roll more dice: for example, being caught in a {{SAI|Fireball}} will cause {{DamageText|8d6|Fire}} damage (8~48), though a successful [[Saving Throw]] can reduce it to half.
=== Attacks ===
In order to damage a target when making an attack, creatures must first make an attack roll. Attack rolls are rolled against the target's AC. If the attempt is successful, the attack ''hit'', and the attacker rolls for damage. If the result was less than the target AC, the attack was a ''miss''.
==== Attack roll modifiers ====
{{Excerpt|Dice rolls|Attack roll modifiers|templates=SAI, InfoBlob, note}}
==== Critical hits ====
{{Excerpt|Dice rolls|Critical hits|templates=SAI, InfoBlob, note}}


== Damage types ==
== Damage types ==
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