Abjuration School: Difference between revisions

Jump to navigation Jump to search
m
Added more links to nouns
(Updated formatting)
m (Added more links to nouns)
Line 4: Line 4:
}}
}}
{{SubclassQuote|quote=Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.|image=Class Wizard Abjuration Badge Icon.png}}
{{SubclassQuote|quote=Abjuration spells summon wards, banish enemies, and nullify magic, suitable for those who wish to defend themselves and others.|image=Class Wizard Abjuration Badge Icon.png}}
'''Abjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional [[Hit Points]] whenever they cast an Abjuration spell.
'''Abjuration School''' is one of the [[Wizard#Level 2|Subclasses]] of [[Wizard]]. These Wizards are specialized in magic that can protect themselves and allies from spell effects. They also have the ability to gain additional [[Hit Points]] whenever they cast an [[Abjuration spells|Abjuration spell]].
[[Category:Subclasses]]
[[Category:Subclasses]]
== Subclass features ==
== Subclass features ==
Line 15: Line 15:


; {{SAI|Arcane Ward|w=40}}
; {{SAI|Arcane Ward|w=40}}
: The residual magic of your spells forms a ward around you that protects you from harm.
: The residual magic of your spells forms a [[Arcane Ward (Condition)|ward]] around you that protects you from harm.
: Each time you cast an Abjuration spell, the intensity of the ward increases by the amount of the spell's Level, up to a maximum of 2x your Wizard level.  
: Each time you cast an [[Abjuration spells|Abjuration spell]], the intensity of the ward increases by the amount of the spell's Level, up to a maximum of '''2x''' your [[Wizard]] level.  
: Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by 1.
: Each time you take damage, the ward blocks an amount of damage equal to its intensity, and its intensity decreases by '''1'''.
: After each [[Long Rest]], the ward's intensity resets, and becomes the same as your Wizard level.
: After each [[Long Rest]], the ward's intensity resets, and becomes the same as your [[Wizard]] level.


{{H3|Level 6}}
{{H3|Level 6}}


; {{SAI|Projected Ward|w=40}}
; {{SAI|Projected Ward|w=40}}
: As a reaction, when a nearby ally takes damage you can sacrifice your '''Arcane Ward''' to reduce the damage they take, and its intensity reduces by 1.
: As a [[Reaction (Resource)|reaction]], when a nearby ally takes damage you can sacrifice your '''[[Arcane Ward]]''' to reduce the damage they take, and its intensity reduces by '''1'''.


{{H3|Level 10}}
{{H3|Level 10}}


; {{SAI|Improved Abjuration|w=40}}
; {{SAI|Improved Abjuration|w=40}}
: Each time you take a [[Short Rest]] the intensity of your '''Arcane Ward''' increases by an amount equal to your Wizard level.
: Each time you take a [[Short Rest]] the intensity of your '''[[Arcane Ward]]''' increases by an amount equal to your [[Wizard]] level.


{{WizardNavbox}}
{{WizardNavbox}}
10
edits

Navigation menu