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*Falls over {{Distance|m=4|ft=13}} deal damage starting at roughly 2% of the creature’s maximum health and increasing by an additional 1% for every additional {{Distance|m=0.2|ft=0.6}} fallen. {{verify}} | *Falls over {{Distance|m=4|ft=13}} deal damage starting at roughly 2% of the creature’s maximum health and increasing by an additional 1% for every additional {{Distance|m=0.2|ft=0.6}} fallen. {{verify}} | ||
*Falls become lethal at heights of around {{Distance|m=21|ft=69}} or if a creature falls out of the playable game area. | *Falls become lethal at heights of around {{Distance|m=21|ft=69}} or if a creature falls out of the playable game area. | ||
*Creatures | *Creatures using {{Sai|Displace (Condition)|Displace}} will cause and additional {{DamageText|1d8|Psychic}} damage to any creature that takes falling damage as a result of their actions. | ||
*If the fall is caused by one creature throwing or shoving another, instead of from a jump, then certain damage affecting items or conditions will also be added to the falling damage, such as [[Lightning Charges]] or the [[Callous Glow Ring]]{{note|This extra damage is only added from passives or conditions that use DamageBonus() but do not require the source to be an unarmed, weapon, or spell attack to trigger.}}. These damage bonuses are applied even if the creature receiving the fall damage has the item or condition. | *If the fall is caused by one creature throwing or shoving another, instead of from a jump, then certain damage affecting items or conditions will also be added to the falling damage, such as [[Lightning Charges]] or the [[Callous Glow Ring]]{{note|This extra damage is only added from passives or conditions that use DamageBonus() but do not require the source to be an unarmed, weapon, or spell attack to trigger.}}. These damage bonuses are applied even if the creature receiving the fall damage has the item or condition. | ||