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==Falling damage formula==
==Falling damage formula==


''Baldur's Gate 3'' does not use the standard D&D 5E ruleset for falling damage, in which creatures take 1d6 damage for every 10ft they fall, and instead uses it's own formula in which the damage is consistent and scales more discretely as the height of the fall increases. The calculations used in the game seem to involve a lot of rounding, so the exact damage taken may not always perfectly match what you would expect from calculating it.
''Baldur's Gate 3'' does not use the standard D&D 5E ruleset for falling damage, in which creatures take 1d6 damage for every 10ft they fall {{ref|https://www.dndbeyond.com/sources/basic-rules/adventuring#Falling}}, and instead uses it's own formula in which the damage is consistent and scales more discretely as the height of the fall increases. The calculations used in the game seem to involve a lot of rounding, so the exact damage taken may not always perfectly match what you would expect from calculating it.


The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creature’s maximum health:
The amount of damage taken from falls scales linearly based on the height of the fall, dealing a percentage of the creature’s maximum health:
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Falls can also cause creatures to be knocked [[Prone]] when they land. A fall will always cause a creature to be knocked prone if it deals more than 25% of their maximum HP, meaning falls of around {{Distance|m=8|ft=27}} for characters without resistance to falling damage or {{Distance|m=12.3|ft=40}} for creatures with resistance to falling damage. Creatures that are resistant to bludgeoning damage but not falling damage specifically will still be knocked prone from falls of {{Distance|m=8|ft=27}} despite receiving only 12.5% of their maximum HP in damage.  
Falls can also cause creatures to be knocked [[Prone]] when they land. A fall will always cause a creature to be knocked prone if it deals more than 25% of their maximum HP, meaning falls of around {{Distance|m=8|ft=27}} for characters without resistance to falling damage or {{Distance|m=12.3|ft=40}} for creatures with resistance to falling damage. Creatures that are resistant to bludgeoning damage but not falling damage specifically will still be knocked prone from falls of {{Distance|m=8|ft=27}} despite receiving only 12.5% of their maximum HP in damage.  


==Sources of falling damage resistance and immunity==
==Falling damage resistance and immunity==


There are numerous sources of [[Resistance]] and [[Immunity]] to fall damage, some temporary from spells and consumables and some permanent from certain class or passive features.
There are numerous sources of [[Resistance]] and [[Immunity]] to fall damage, some temporary from spells and consumables and some permanent from certain class or passive features.
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Any source of resistance to bludgeoning damage will grant the creature resistance to falling damage and passive features such as [[Magical Plate]] will also reduce the damage, but in addition there are also sources that specifically provide resistance or immunity to only falling damage.
Any source of resistance to bludgeoning damage will grant the creature resistance to falling damage and passive features such as [[Magical Plate]] will also reduce the damage, but in addition there are also sources that specifically provide resistance or immunity to only falling damage.


===Resistance===
===Sources of resistance===


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[[File:critical hit.png|right|thumb|Example of fall damage reduced by resistance]]
[[File:critical hit.png|right|thumb|Example of fall damage reduced by resistance]]


===Immunity===
===Sources of immunity===


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{{notelist}}
{{notelist}}
==References==
{{reflist}}
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